Validate PhysicsDirectSpaceState{2,3}D::_intersect_point input
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@ -336,6 +336,8 @@ Dictionary PhysicsDirectSpaceState2D::_intersect_ray(const Ref<PhysicsRayQueryPa
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Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results) {
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Array PhysicsDirectSpaceState2D::_intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results) {
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ERR_FAIL_COND_V(p_point_query.is_null(), Array());
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Vector<ShapeResult> ret;
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Vector<ShapeResult> ret;
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ret.resize(p_max_results);
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ret.resize(p_max_results);
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@ -339,6 +339,8 @@ Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryPa
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}
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Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
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Array PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) {
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ERR_FAIL_COND_V(p_point_query.is_null(), Array());
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Vector<ShapeResult> ret;
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Vector<ShapeResult> ret;
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ret.resize(p_max_results);
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ret.resize(p_max_results);
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