Merge pull request #50466 from akien-mga/3.x-scons-modules-enabled-header

This commit is contained in:
Rémi Verschelde 2021-07-15 00:49:56 +02:00 committed by GitHub
commit 669bf7cf08
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GPG Key ID: 4AEE18F83AFDEB23
18 changed files with 82 additions and 57 deletions

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@ -125,7 +125,6 @@ opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
# Components
opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
opts.Add(BoolVariable("gdscript", "Enable GDScript support", True))
opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
@ -575,8 +574,6 @@ if selected_platform in platform_list:
sys.exit(255)
else:
env.Append(CPPDEFINES=["_3D_DISABLED"])
if env["gdscript"]:
env.Append(CPPDEFINES=["GDSCRIPT_ENABLED"])
if env["disable_advanced_gui"]:
if env["tools"]:
print(

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@ -1,8 +1,8 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
from compat import iteritems, itervalues, open_utf8, escape_string, byte_to_str

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@ -36,7 +36,8 @@
#include "editor_scale.h"
#include "editor_settings.h"
#ifdef SVG_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif
@ -104,7 +105,7 @@ static Ref<Texture> flip_icon(Ref<Texture> p_texture, bool p_flip_y = false, boo
return texture;
}
#ifdef SVG_ENABLED
#ifdef MODULE_SVG_ENABLED
static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float p_scale = EDSCALE, bool p_force_filter = false) {
Ref<ImageTexture> icon = memnew(ImageTexture);
Ref<Image> img = memnew(Image);
@ -133,7 +134,7 @@ static Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color,
#endif
void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme = true, int p_thumb_size = 32, bool p_only_thumbs = false) {
#ifdef SVG_ENABLED
#ifdef MODULE_SVG_ENABLED
// The default icon theme is designed to be used for a dark theme.
// This dictionary stores color codes to convert to other colors
// for better readability on a light theme.
@ -1383,7 +1384,7 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
}
Ref<ImageTexture> create_unscaled_default_project_icon() {
#ifdef SVG_ENABLED
#ifdef MODULE_SVG_ENABLED
for (int i = 0; i < editor_icons_count; i++) {
// ESCALE should never affect size of the icon
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {

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@ -37,7 +37,8 @@
#include "editor/project_settings_editor.h"
#include "scene/gui/grid_container.h"
#ifdef GDSCRIPT_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#endif
@ -78,7 +79,9 @@ void PluginConfigDialog::_on_confirmed() {
// TODO Use script templates. Right now, this code won't add the 'tool' annotation to other languages.
// TODO Better support script languages with named classes (has_named_classes).
#ifdef GDSCRIPT_ENABLED
// FIXME: It's hacky to have hardcoded access to the GDScript module here.
// The editor code should not have to know what languages are enabled.
#ifdef MODULE_GDSCRIPT_ENABLED
if (lang_name == GDScriptLanguage::get_singleton()->get_name()) {
// Hard-coded GDScript template to keep usability until we use script templates.
Ref<Script> gdscript = memnew(GDScript);
@ -105,7 +108,7 @@ void PluginConfigDialog::_on_confirmed() {
script = ScriptServer::get_language(lang_idx)->get_template(class_name, "EditorPlugin");
script->set_path(script_path);
ResourceSaver::save(script_path, script);
#ifdef GDSCRIPT_ENABLED
#ifdef MODULE_GDSCRIPT_ENABLED
}
#endif
@ -237,7 +240,7 @@ PluginConfigDialog::PluginConfigDialog() {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptLanguage *lang = ScriptServer::get_language(i);
script_option_edit->add_item(lang->get_name());
#ifdef GDSCRIPT_ENABLED
#ifdef MODULE_GDSCRIPT_ENABLED
if (lang == GDScriptLanguage::get_singleton()) {
default_lang = i;
}

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@ -34,7 +34,8 @@
#include "core/os/main_loop.h"
#include "core/os/os.h"
#ifdef GDSCRIPT_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#include "modules/gdscript/gdscript_compiler.h"
@ -1024,6 +1025,7 @@ MainLoop *test(TestType p_type) {
namespace TestGDScript {
MainLoop *test(TestType p_type) {
ERR_PRINT("The GDScript module is disabled, therefore GDScript tests cannot be used.");
return NULL;
}
} // namespace TestGDScript

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@ -28,15 +28,19 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/ustring.h"
#include <wchar.h>
//#include "core/math/math_funcs.h"
#include "test_string.h"
#include "core/io/ip_address.h"
#include "core/os/os.h"
#include "modules/regex/regex.h"
#include <stdio.h>
#include "core/ustring.h"
#include "test_string.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
#include <stdio.h>
#include <wchar.h>
namespace TestString {

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@ -238,27 +238,25 @@ def write_modules(modules):
except IOError:
pass
modules_cpp = (
"""
// modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
modules_cpp = """// register_module_types.gen.cpp
/* THIS FILE IS GENERATED DO NOT EDIT */
#include "register_module_types.h"
"""
+ includes_cpp
+ """
#include "modules/modules_enabled.gen.h"
%s
void register_module_types() {
"""
+ register_cpp
+ """
%s
}
void unregister_module_types() {
"""
+ unregister_cpp
+ """
%s
}
"""
""" % (
includes_cpp,
register_cpp,
unregister_cpp,
)
# NOTE: It is safe to generate this file here, since this is still executed serially

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@ -4,19 +4,19 @@ Import("env")
import os
import modules_builders
env_modules = env.Clone()
Export("env_modules")
env.modules_sources = []
env.Depends("modules_enabled.gen.h", Value(env.module_list))
env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
env.modules_sources = []
env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
for name, path in env.module_list.items():
if name in env.disabled_modules:
continue
env_modules.Append(CPPDEFINES=["MODULE_" + name.upper() + "_ENABLED"])
if not os.path.isabs(path):
SConscript(name + "/SCsub") # Built-in.
else:

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@ -112,8 +112,5 @@ module_obj = []
env_freetype.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Used in scene/, needs to be in main env
env.Append(CPPDEFINES=["FREETYPE_ENABLED"])
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)

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@ -0,0 +1,16 @@
"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
from platform_methods import subprocess_main
def generate_modules_enabled(target, source, env):
with open(target[0].path, "w") as f:
for module in env.module_list:
f.write("#define %s\n" % ("MODULE_" + module.upper() + "_ENABLED"))
if __name__ == "__main__":
subprocess_main(globals())

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "navigation_mesh_generator.h"
#include "core/math/convex_hull.h"
#include "core/os/thread.h"
#include "editor/editor_settings.h"
@ -45,10 +46,10 @@
#include "scene/resources/shape.h"
#include "scene/resources/sphere_shape.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif

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@ -31,9 +31,7 @@
#ifndef REGISTER_MODULE_TYPES_H
#define REGISTER_MODULE_TYPES_H
//
void register_module_types();
void unregister_module_types();
#endif
#endif // REGISTER_MODULE_TYPES_H

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@ -14,10 +14,6 @@ thirdparty_sources = ["nanosvg.cc"]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_svg.Prepend(CPPPATH=[thirdparty_dir])
# FIXME: Needed in editor/editor_themes.cpp for now, but ideally there
# shouldn't be a dependency on modules/ and its own 3rd party deps.
env.Prepend(CPPPATH=[thirdparty_dir])
env.Append(CPPDEFINES=["SVG_ENABLED"])
env_thirdparty = env_svg.Clone()
env_thirdparty.disable_warnings()

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@ -30,9 +30,8 @@
#include "image_loader_svg.h"
#include "core/os/os.h"
#include "core/print_string.h"
#include "core/ustring.h"
#include <nanosvg.h>
#include <nanosvgrast.h>
void SVGRasterizer::rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride) {
nsvgRasterize(rasterizer, p_image, p_tx, p_ty, p_scale, p_dst, p_w, p_h, p_stride);

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@ -34,13 +34,14 @@
#include "core/io/image_loader.h"
#include "core/ustring.h"
#include <nanosvg.h>
#include <nanosvgrast.h>
/**
@author Daniel Ramirez <djrmuv@gmail.com>
*/
// Forward declare and include thirdparty headers in .cpp.
struct NSVGrasterizer;
struct NSVGimage;
class SVGRasterizer {
NSVGrasterizer *rasterizer;

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@ -33,8 +33,13 @@
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "modules/regex/regex.h"
#include "scene/scene_string_names.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
#ifdef TOOLS_ENABLED
#include "editor/editor_scale.h"
#endif
@ -2900,6 +2905,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
Vector<String> values = parts[1].split(",", false);
#ifdef MODULE_REGEX_ENABLED
RegEx color;
color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
RegEx nodepath;
@ -2933,6 +2939,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
a.append(values[j]);
}
}
#endif
if (values.size() > 1) {
d[key] = a;

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@ -28,8 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef FREETYPE_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_FREETYPE_ENABLED
#include "dynamic_font.h"
#include "core/os/file_access.h"
#include "core/os/os.h"

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@ -31,7 +31,9 @@
#ifndef DYNAMIC_FONT_H
#define DYNAMIC_FONT_H
#ifdef FREETYPE_ENABLED
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_FREETYPE_ENABLED
#include "core/io/resource_loader.h"
#include "core/os/mutex.h"
#include "core/os/thread_safe.h"