From 66d2b7ca2b29b098cc5e310a5dd7a1d4fd03231d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 11 Jan 2023 16:02:33 +0100 Subject: [PATCH] Update changelog for 3.5.2 --- CHANGELOG.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4aff41898a1..f2a53024dec 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -55,6 +55,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - nanosvg updated to 2022-11-21 git snapshot. - Recast updated to 2022-11-26 git snapshot. - stb_vorbis updated to version 1.22. +- zlib/minizip updated to version 1.2.13. - CA root certificates updated to 2022-10-21 bundle from Mozilla. - SDL GameControllerDB updated to 2022-12-07 git snapshot. @@ -80,6 +81,8 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix potential crash loading invalid TGA images from buffer ([GH-68057](https://github.com/godotengine/godot/pull/68057)). - Fix Image `bump_map_to_normal_map()` incorrectly keeping mipmap flag ([GH-68115](https://github.com/godotengine/godot/pull/68115)). - Fix potential PCKPacker error spam ([GH-68735](https://github.com/godotengine/godot/pull/68735)). +- Fix hashing bug for PoolArrays comparisons ([GH-71103](https://github.com/godotengine/godot/pull/71103)). +- Fix `File.get_path()` not working for compressed files ([GH-70726](https://github.com/godotengine/godot/pull/70726)). - Revert "RID: Change comparison operators to use RID_Data id instead of address" ([GH-69946](https://github.com/godotengine/godot/pull/69946)). #### Editor @@ -99,6 +102,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### GDScript - Fix Script editor completion doesn't suggest members of a script for type hints ([GH-48037](https://github.com/godotengine/godot/pull/48037)). +- Fix local variables not showing when breaking on final line ([GH-71093](https://github.com/godotengine/godot/pull/71093)). - LSP: Improve handling of file URI scheme ([GH-69960](https://github.com/godotengine/godot/pull/69960)). #### GUI @@ -107,6 +111,8 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix TreeItem `remove_child()` not updating Tree immediately ([GH-69569](https://github.com/godotengine/godot/pull/69569)). - Fix TextMesh auto-translation and ignore control chars ([GH-69585](https://github.com/godotengine/godot/pull/69585)). - Fix errors while deselecting all tree items ([GH-68546](https://github.com/godotengine/godot/pull/68546)). +- Fix Tree overflow without scrolling being enabled ([GH-70906](https://github.com/godotengine/godot/pull/70906)). +- Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont ([GH-70593](https://github.com/godotengine/godot/pull/70593)). #### Import @@ -143,8 +149,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Android: Fix exporting custom `APPLICATION_ATTRIBS` ([GH-69024](https://github.com/godotengine/godot/pull/69024)). - HTML5: Add missing `OS::get_cursor_shape()` implementation ([GH-66871](https://github.com/godotengine/godot/pull/66871)). - HTML5: Fix bug in setting custom cursor ([GH-67044](https://github.com/godotengine/godot/pull/67044)). +- iOS: Add new model identifiers for DPI metrics ([GH-70022](https://github.com/godotengine/godot/pull/70022)). - Linux: Fix burning CPU with udev disabled on Flatpak ([GH-69563](https://github.com/godotengine/godot/pull/69563)). - macOS: Update activation hack to work on Ventura ([GH-68777](https://github.com/godotengine/godot/pull/68777)). +- macoS: Fix stylus tilt Y direction ([GH-70498](https://github.com/godotengine/godot/pull/70498)). - Windows: Fix handling of some dead key combinations using Unicode char instead of Virtual key ([GH-66314](https://github.com/godotengine/godot/pull/66314)). - Windows: Fix Directory `make_dir()` choking on ".." ([GH-66467](https://github.com/godotengine/godot/pull/66467)). - Windows: Fix newlines not honored in Windows console subsystem ([GH-67236](https://github.com/godotengine/godot/pull/67236)).