diff --git a/doc/classes/FileSystemDock.xml b/doc/classes/FileSystemDock.xml
index 00f5c7ddffb..f76bc2c2799 100644
--- a/doc/classes/FileSystemDock.xml
+++ b/doc/classes/FileSystemDock.xml
@@ -51,5 +51,10 @@
+
+
+
+
+
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index a925e2d1d31..c98ec7b2d53 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -536,12 +536,17 @@ void DependencyRemoveDialog::show(const Vector &p_folders, const Vector<
}
void DependencyRemoveDialog::ok_pressed() {
- for (int i = 0; i < files_to_delete.size(); ++i) {
- if (ResourceCache::has(files_to_delete[i])) {
- Ref res = ResourceCache::get_ref(files_to_delete[i]);
+ for (const KeyValue &E : all_remove_files) {
+ String file = E.key;
+
+ if (ResourceCache::has(file)) {
+ Ref res = ResourceCache::get_ref(file);
+ emit_signal(SNAME("resource_removed"), res);
res->set_path("");
}
+ }
+ for (int i = 0; i < files_to_delete.size(); ++i) {
// If the file we are deleting for e.g. the main scene, default environment,
// or audio bus layout, we must clear its definition in Project Settings.
if (files_to_delete[i] == String(GLOBAL_GET("application/config/icon"))) {
@@ -621,6 +626,7 @@ void DependencyRemoveDialog::ok_pressed() {
}
void DependencyRemoveDialog::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("resource_removed", PropertyInfo(Variant::OBJECT, "obj")));
ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file")));
ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
}
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index f41792af7ff..70a6ded690a 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1531,6 +1531,10 @@ void FileSystemDock::_make_scene_confirm() {
EditorNode::get_singleton()->save_scene_list({ scene_path });
}
+void FileSystemDock::_resource_removed(const Ref &p_resource) {
+ emit_signal(SNAME("resource_removed"), p_resource);
+}
+
void FileSystemDock::_file_removed(String p_file) {
emit_signal(SNAME("file_removed"), p_file);
@@ -3077,6 +3081,7 @@ void FileSystemDock::_bind_methods() {
ADD_SIGNAL(MethodInfo("inherit", PropertyInfo(Variant::STRING, "file")));
ADD_SIGNAL(MethodInfo("instantiate", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files")));
+ ADD_SIGNAL(MethodInfo("resource_removed", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file")));
ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
ADD_SIGNAL(MethodInfo("files_moved", PropertyInfo(Variant::STRING, "old_file"), PropertyInfo(Variant::STRING, "new_file")));
@@ -3235,6 +3240,7 @@ FileSystemDock::FileSystemDock() {
add_child(owners_editor);
remove_dialog = memnew(DependencyRemoveDialog);
+ remove_dialog->connect("resource_removed", callable_mp(this, &FileSystemDock::_resource_removed));
remove_dialog->connect("file_removed", callable_mp(this, &FileSystemDock::_file_removed));
remove_dialog->connect("folder_removed", callable_mp(this, &FileSystemDock::_folder_removed));
add_child(remove_dialog);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 3f12b730438..08fb63dfe4c 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -227,6 +227,7 @@ private:
void _update_favorites_list_after_move(const HashMap &p_files_renames, const HashMap &p_folders_renames) const;
void _update_project_settings_after_move(const HashMap &p_renames) const;
+ void _resource_removed(const Ref &p_resource);
void _file_removed(String p_file);
void _folder_removed(String p_folder);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 96b1ad7ee09..dc19870f705 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "editor/filesystem_dock.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
@@ -1271,18 +1272,55 @@ Dictionary VisualShaderEditor::get_custom_node_data(Ref
return dict;
}
-void VisualShaderEditor::update_custom_type(const Ref &p_resource) {
- Ref