Fix bug that translates node during region select over geometry by always defaulting to region select

This commit is contained in:
Robert Yevdokimov 2024-02-04 10:17:09 -05:00
parent b4e2a24c1f
commit 6718a9e4cf
1 changed files with 2 additions and 3 deletions

View File

@ -1985,9 +1985,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} else {
const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
// enable region-select if nothing has been selected yet or multi-select (shift key) is active
if (selection_in_progress && movement_threshold_passed) {
if (get_selected_count() == 0 || clicked_wants_append) {
if (selection_in_progress && movement_threshold_passed && clicked.is_valid()) {
if (clicked_wants_append || !editor_selection->is_selected(Object::cast_to<Node>(ObjectDB::get_instance(clicked)))) {
cursor.region_select = true;
cursor.region_begin = _edit.original_mouse_pos;
clicked = ObjectID();