[MP] Move engine and editor profilers to a plugin.
Also refactor the editor plugin out of the ReplicationEditor.
This commit is contained in:
parent
d568b25e36
commit
67265d14f7
@ -39,89 +39,6 @@
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#include "core/object/script_language.h"
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#include "core/os/os.h"
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class RemoteDebugger::MultiplayerProfiler : public EngineProfiler {
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struct BandwidthFrame {
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uint32_t timestamp;
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int packet_size;
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};
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int bandwidth_in_ptr = 0;
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Vector<BandwidthFrame> bandwidth_in;
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int bandwidth_out_ptr = 0;
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Vector<BandwidthFrame> bandwidth_out;
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uint64_t last_bandwidth_time = 0;
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int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
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ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
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int total_bandwidth = 0;
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uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
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uint64_t final_timestamp = timestamp - 1000;
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int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
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while (i != p_pointer && p_buffer[i].packet_size > 0) {
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if (p_buffer[i].timestamp < final_timestamp) {
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return total_bandwidth;
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}
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total_bandwidth += p_buffer[i].packet_size;
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i = (i + p_buffer.size() - 1) % p_buffer.size();
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}
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ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
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return total_bandwidth;
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}
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public:
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void toggle(bool p_enable, const Array &p_opts) {
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if (!p_enable) {
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bandwidth_in.clear();
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bandwidth_out.clear();
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} else {
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bandwidth_in_ptr = 0;
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bandwidth_in.resize(16384); // ~128kB
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for (int i = 0; i < bandwidth_in.size(); ++i) {
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bandwidth_in.write[i].packet_size = -1;
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}
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bandwidth_out_ptr = 0;
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bandwidth_out.resize(16384); // ~128kB
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for (int i = 0; i < bandwidth_out.size(); ++i) {
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bandwidth_out.write[i].packet_size = -1;
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}
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}
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}
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void add(const Array &p_data) {
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ERR_FAIL_COND(p_data.size() < 3);
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const String inout = p_data[0];
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int time = p_data[1];
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int size = p_data[2];
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if (inout == "in") {
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bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
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bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
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bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
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} else if (inout == "out") {
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bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
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bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
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bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
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}
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}
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void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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uint64_t pt = OS::get_singleton()->get_ticks_msec();
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if (pt - last_bandwidth_time > 200) {
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last_bandwidth_time = pt;
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int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr);
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int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr);
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Array arr;
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arr.push_back(incoming_bandwidth);
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arr.push_back(outgoing_bandwidth);
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EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
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}
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}
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};
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class RemoteDebugger::PerformanceProfiler : public EngineProfiler {
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Object *performance = nullptr;
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int last_perf_time = 0;
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@ -659,10 +576,6 @@ RemoteDebugger::RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer) {
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max_errors_per_second = GLOBAL_GET("network/limits/debugger/max_errors_per_second");
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max_warnings_per_second = GLOBAL_GET("network/limits/debugger/max_warnings_per_second");
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// Multiplayer Profiler
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multiplayer_profiler.instantiate();
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multiplayer_profiler->bind("multiplayer");
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// Performance Profiler
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Object *perf = Engine::get_singleton()->get_singleton_object("Performance");
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if (perf) {
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@ -50,10 +50,8 @@ public:
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private:
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typedef DebuggerMarshalls::OutputError ErrorMessage;
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class MultiplayerProfiler;
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class PerformanceProfiler;
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Ref<MultiplayerProfiler> multiplayer_profiler;
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Ref<PerformanceProfiler> performance_profiler;
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Ref<RemoteDebuggerPeer> peer;
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@ -37,7 +37,6 @@
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#include "core/string/ustring.h"
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#include "core/version.h"
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#include "editor/debugger/debug_adapter/debug_adapter_protocol.h"
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#include "editor/debugger/editor_network_profiler.h"
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#include "editor/debugger/editor_performance_profiler.h"
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#include "editor/debugger/editor_profiler.h"
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#include "editor/debugger/editor_visual_profiler.h"
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@ -52,6 +51,7 @@
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "main/performance.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/debugger/scene_debugger.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/label.h"
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#include "scene/gui/line_edit.h"
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@ -713,17 +713,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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profiler->add_frame_metric(metric, true);
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}
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} else if (p_msg == "multiplayer:rpc") {
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SceneDebugger::RPCProfilerFrame frame;
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frame.deserialize(p_data);
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for (int i = 0; i < frame.infos.size(); i++) {
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network_profiler->add_node_frame_data(frame.infos[i]);
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}
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} else if (p_msg == "multiplayer:bandwidth") {
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ERR_FAIL_COND(p_data.size() < 2);
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network_profiler->set_bandwidth(p_data[0], p_data[1]);
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} else if (p_msg == "request_quit") {
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emit_signal(SNAME("stop_requested"));
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_stop_and_notify();
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@ -967,10 +956,6 @@ void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) {
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Array msg_data;
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msg_data.push_back(p_enable);
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switch (p_type) {
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case PROFILER_NETWORK:
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_put_msg("profiler:multiplayer", msg_data);
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_put_msg("profiler:rpc", msg_data);
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break;
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case PROFILER_VISUAL:
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_put_msg("profiler:visual", msg_data);
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break;
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@ -1873,13 +1858,6 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
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visual_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_VISUAL));
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}
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{ //network profiler
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network_profiler = memnew(EditorNetworkProfiler);
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network_profiler->set_name(TTR("Network Profiler"));
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tabs->add_child(network_profiler);
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network_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_NETWORK));
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}
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{ //monitors
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performance_profiler = memnew(EditorPerformanceProfiler);
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tabs->add_child(performance_profiler);
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@ -50,7 +50,6 @@ class ItemList;
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class EditorProfiler;
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class EditorFileDialog;
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class EditorVisualProfiler;
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class EditorNetworkProfiler;
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class EditorPerformanceProfiler;
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class SceneDebuggerTree;
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class EditorDebuggerPlugin;
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@ -72,7 +71,6 @@ private:
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};
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enum ProfilerType {
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PROFILER_NETWORK,
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PROFILER_VISUAL,
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PROFILER_SCRIPTS_SERVERS
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};
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@ -151,7 +149,6 @@ private:
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EditorProfiler *profiler = nullptr;
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EditorVisualProfiler *visual_profiler = nullptr;
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EditorNetworkProfiler *network_profiler = nullptr;
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EditorPerformanceProfiler *performance_profiler = nullptr;
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OS::ProcessID remote_pid = 0;
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@ -59,7 +59,7 @@ void EditorNetworkProfiler::_update_frame() {
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TreeItem *root = counters_display->create_item();
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for (const KeyValue<ObjectID, SceneDebugger::RPCNodeInfo> &E : nodes_data) {
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for (const KeyValue<ObjectID, RPCNodeInfo> &E : nodes_data) {
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TreeItem *node = counters_display->create_item(root);
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for (int j = 0; j < counters_display->get_columns(); ++j) {
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@ -92,7 +92,7 @@ void EditorNetworkProfiler::_clear_pressed() {
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}
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}
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void EditorNetworkProfiler::add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame) {
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void EditorNetworkProfiler::add_node_frame_data(const RPCNodeInfo p_frame) {
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if (!nodes_data.has(p_frame.node)) {
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nodes_data.insert(p_frame.node, p_frame);
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} else {
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@ -38,10 +38,14 @@
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#include "scene/gui/split_container.h"
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#include "scene/gui/tree.h"
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#include "../multiplayer_debugger.h"
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class EditorNetworkProfiler : public VBoxContainer {
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GDCLASS(EditorNetworkProfiler, VBoxContainer)
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private:
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using RPCNodeInfo = MultiplayerDebugger::RPCNodeInfo;
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Button *activate = nullptr;
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Button *clear_button = nullptr;
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Tree *counters_display = nullptr;
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@ -50,7 +54,7 @@ private:
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Timer *frame_delay = nullptr;
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HashMap<ObjectID, SceneDebugger::RPCNodeInfo> nodes_data;
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HashMap<ObjectID, RPCNodeInfo> nodes_data;
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void _update_frame();
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@ -62,7 +66,7 @@ protected:
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static void _bind_methods();
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public:
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void add_node_frame_data(const SceneDebugger::RPCNodeInfo p_frame);
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void add_node_frame_data(const RPCNodeInfo p_frame);
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void set_bandwidth(int p_incoming, int p_outgoing);
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bool is_profiling();
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140
modules/multiplayer/editor/multiplayer_editor_plugin.cpp
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140
modules/multiplayer/editor/multiplayer_editor_plugin.cpp
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@ -0,0 +1,140 @@
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/*************************************************************************/
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/* multiplayer_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "multiplayer_editor_plugin.h"
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#include "../multiplayer_synchronizer.h"
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#include "editor_network_profiler.h"
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#include "replication_editor.h"
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#include "editor/editor_node.h"
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bool MultiplayerEditorDebugger::has_capture(const String &p_capture) const {
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return p_capture == "multiplayer";
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}
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bool MultiplayerEditorDebugger::capture(const String &p_message, const Array &p_data, int p_session) {
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ERR_FAIL_COND_V(!profilers.has(p_session), false);
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EditorNetworkProfiler *profiler = profilers[p_session];
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if (p_message == "multiplayer:rpc") {
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MultiplayerDebugger::RPCFrame frame;
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frame.deserialize(p_data);
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for (int i = 0; i < frame.infos.size(); i++) {
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profiler->add_node_frame_data(frame.infos[i]);
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}
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return true;
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} else if (p_message == "multiplayer:bandwidth") {
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ERR_FAIL_COND_V(p_data.size() < 2, false);
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profiler->set_bandwidth(p_data[0], p_data[1]);
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return true;
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}
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return false;
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}
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void MultiplayerEditorDebugger::_profiler_activate(bool p_enable, int p_session_id) {
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Ref<EditorDebuggerSession> session = get_session(p_session_id);
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ERR_FAIL_COND(session.is_null());
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session->toggle_profiler("multiplayer", p_enable);
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session->toggle_profiler("rpc", p_enable);
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}
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void MultiplayerEditorDebugger::setup_session(int p_session_id) {
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Ref<EditorDebuggerSession> session = get_session(p_session_id);
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ERR_FAIL_COND(session.is_null());
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EditorNetworkProfiler *profiler = memnew(EditorNetworkProfiler);
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profiler->connect("enable_profiling", callable_mp(this, &MultiplayerEditorDebugger::_profiler_activate).bind(p_session_id));
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profiler->set_name(TTR("Network Profiler"));
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session->add_session_tab(profiler);
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profilers[p_session_id] = profiler;
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}
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MultiplayerEditorPlugin::MultiplayerEditorPlugin() {
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repl_editor = memnew(ReplicationEditor);
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button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
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button->hide();
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repl_editor->get_pin()->connect("pressed", callable_mp(this, &MultiplayerEditorPlugin::_pinned));
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debugger.instantiate();
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}
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MultiplayerEditorPlugin::~MultiplayerEditorPlugin() {
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}
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void MultiplayerEditorPlugin::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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get_tree()->connect("node_removed", callable_mp(this, &MultiplayerEditorPlugin::_node_removed));
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add_debugger_plugin(debugger);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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remove_debugger_plugin(debugger);
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}
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}
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}
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void MultiplayerEditorPlugin::_node_removed(Node *p_node) {
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if (p_node && p_node == repl_editor->get_current()) {
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repl_editor->edit(nullptr);
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if (repl_editor->is_visible_in_tree()) {
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EditorNode::get_singleton()->hide_bottom_panel();
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}
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button->hide();
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repl_editor->get_pin()->set_pressed(false);
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}
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}
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void MultiplayerEditorPlugin::_pinned() {
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if (!repl_editor->get_pin()->is_pressed()) {
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if (repl_editor->is_visible_in_tree()) {
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EditorNode::get_singleton()->hide_bottom_panel();
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}
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button->hide();
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}
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}
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void MultiplayerEditorPlugin::edit(Object *p_object) {
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repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
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}
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bool MultiplayerEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("MultiplayerSynchronizer");
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}
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void MultiplayerEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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button->show();
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EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
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} else if (!repl_editor->get_pin()->is_pressed()) {
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if (repl_editor->is_visible_in_tree()) {
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EditorNode::get_singleton()->hide_bottom_panel();
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}
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button->hide();
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}
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}
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81
modules/multiplayer/editor/multiplayer_editor_plugin.h
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81
modules/multiplayer/editor/multiplayer_editor_plugin.h
Normal file
@ -0,0 +1,81 @@
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/*************************************************************************/
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/* multiplayer_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MULTIPLAYER_EDITOR_PLUGIN_H
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#define MULTIPLAYER_EDITOR_PLUGIN_H
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|
||||
#include "editor/editor_plugin.h"
|
||||
|
||||
#include "editor/plugins/editor_debugger_plugin.h"
|
||||
|
||||
class EditorNetworkProfiler;
|
||||
class MultiplayerEditorDebugger : public EditorDebuggerPlugin {
|
||||
GDCLASS(MultiplayerEditorDebugger, EditorDebuggerPlugin);
|
||||
|
||||
private:
|
||||
HashMap<int, EditorNetworkProfiler *> profilers;
|
||||
|
||||
void _profiler_activate(bool p_enable, int p_session_id);
|
||||
|
||||
public:
|
||||
virtual bool has_capture(const String &p_capture) const override;
|
||||
virtual bool capture(const String &p_message, const Array &p_data, int p_index) override;
|
||||
virtual void setup_session(int p_session_id) override;
|
||||
|
||||
MultiplayerEditorDebugger() {}
|
||||
};
|
||||
|
||||
class ReplicationEditor;
|
||||
|
||||
class MultiplayerEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(MultiplayerEditorPlugin, EditorPlugin);
|
||||
|
||||
private:
|
||||
Button *button = nullptr;
|
||||
ReplicationEditor *repl_editor = nullptr;
|
||||
Ref<MultiplayerEditorDebugger> debugger;
|
||||
|
||||
void _node_removed(Node *p_node);
|
||||
|
||||
void _pinned();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
virtual void edit(Object *p_object) override;
|
||||
virtual bool handles(Object *p_object) const override;
|
||||
virtual void make_visible(bool p_visible) override;
|
||||
|
||||
MultiplayerEditorPlugin();
|
||||
~MultiplayerEditorPlugin();
|
||||
};
|
||||
|
||||
#endif // MULTIPLAYER_EDITOR_PLUGIN_H
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* replication_editor_plugin.cpp */
|
||||
/* replication_editor.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -28,7 +28,9 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "replication_editor_plugin.h"
|
||||
#include "replication_editor.h"
|
||||
|
||||
#include "../multiplayer_synchronizer.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_scale.h"
|
||||
@ -37,7 +39,6 @@
|
||||
#include "editor/inspector_dock.h"
|
||||
#include "editor/property_selector.h"
|
||||
#include "editor/scene_tree_editor.h"
|
||||
#include "modules/multiplayer/multiplayer_synchronizer.h"
|
||||
#include "scene/gui/dialogs.h"
|
||||
#include "scene/gui/separator.h"
|
||||
#include "scene/gui/tree.h"
|
||||
@ -141,7 +142,7 @@ void ReplicationEditor::_add_sync_property(String p_path) {
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo();
|
||||
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
|
||||
undo_redo->create_action(TTR("Add property to synchronizer"));
|
||||
|
||||
if (config.is_null()) {
|
||||
@ -493,62 +494,3 @@ void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn,
|
||||
item->set_checked(2, p_sync);
|
||||
item->set_editable(2, true);
|
||||
}
|
||||
|
||||
/// ReplicationEditorPlugin
|
||||
ReplicationEditorPlugin::ReplicationEditorPlugin() {
|
||||
repl_editor = memnew(ReplicationEditor);
|
||||
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
|
||||
button->hide();
|
||||
repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned));
|
||||
}
|
||||
|
||||
ReplicationEditorPlugin::~ReplicationEditorPlugin() {
|
||||
}
|
||||
|
||||
void ReplicationEditorPlugin::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void ReplicationEditorPlugin::_node_removed(Node *p_node) {
|
||||
if (p_node && p_node == repl_editor->get_current()) {
|
||||
repl_editor->edit(nullptr);
|
||||
if (repl_editor->is_visible_in_tree()) {
|
||||
EditorNode::get_singleton()->hide_bottom_panel();
|
||||
}
|
||||
button->hide();
|
||||
repl_editor->get_pin()->set_pressed(false);
|
||||
}
|
||||
}
|
||||
|
||||
void ReplicationEditorPlugin::_pinned() {
|
||||
if (!repl_editor->get_pin()->is_pressed()) {
|
||||
if (repl_editor->is_visible_in_tree()) {
|
||||
EditorNode::get_singleton()->hide_bottom_panel();
|
||||
}
|
||||
button->hide();
|
||||
}
|
||||
}
|
||||
|
||||
void ReplicationEditorPlugin::edit(Object *p_object) {
|
||||
repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
|
||||
}
|
||||
|
||||
bool ReplicationEditorPlugin::handles(Object *p_object) const {
|
||||
return p_object->is_class("MultiplayerSynchronizer");
|
||||
}
|
||||
|
||||
void ReplicationEditorPlugin::make_visible(bool p_visible) {
|
||||
if (p_visible) {
|
||||
button->show();
|
||||
EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
|
||||
} else if (!repl_editor->get_pin()->is_pressed()) {
|
||||
if (repl_editor->is_visible_in_tree()) {
|
||||
EditorNode::get_singleton()->hide_bottom_panel();
|
||||
}
|
||||
button->hide();
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* replication_editor_plugin.h */
|
||||
/* replication_editor.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
@ -28,8 +28,8 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef REPLICATION_EDITOR_PLUGIN_H
|
||||
#define REPLICATION_EDITOR_PLUGIN_H
|
||||
#ifndef REPLICATION_EDITOR_H
|
||||
#define REPLICATION_EDITOR_H
|
||||
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "modules/multiplayer/scene_replication_config.h"
|
||||
@ -105,27 +105,4 @@ public:
|
||||
~ReplicationEditor() {}
|
||||
};
|
||||
|
||||
class ReplicationEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(ReplicationEditorPlugin, EditorPlugin);
|
||||
|
||||
private:
|
||||
Button *button = nullptr;
|
||||
ReplicationEditor *repl_editor = nullptr;
|
||||
|
||||
void _node_removed(Node *p_node);
|
||||
|
||||
void _pinned();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
virtual void edit(Object *p_object) override;
|
||||
virtual bool handles(Object *p_object) const override;
|
||||
virtual void make_visible(bool p_visible) override;
|
||||
|
||||
ReplicationEditorPlugin();
|
||||
~ReplicationEditorPlugin();
|
||||
};
|
||||
|
||||
#endif // REPLICATION_EDITOR_PLUGIN_H
|
||||
#endif // REPLICATION_EDITOR_H
|
194
modules/multiplayer/multiplayer_debugger.cpp
Normal file
194
modules/multiplayer/multiplayer_debugger.cpp
Normal file
@ -0,0 +1,194 @@
|
||||
/*************************************************************************/
|
||||
/* multiplayer_debugger.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "multiplayer_debugger.h"
|
||||
|
||||
#include "core/debugger/engine_debugger.h"
|
||||
#include "scene/main/node.h"
|
||||
|
||||
List<Ref<EngineProfiler>> multiplayer_profilers;
|
||||
|
||||
void MultiplayerDebugger::initialize() {
|
||||
Ref<BandwidthProfiler> bandwidth;
|
||||
bandwidth.instantiate();
|
||||
bandwidth->bind("multiplayer");
|
||||
multiplayer_profilers.push_back(bandwidth);
|
||||
|
||||
Ref<RPCProfiler> rpc_profiler;
|
||||
rpc_profiler.instantiate();
|
||||
rpc_profiler->bind("rpc");
|
||||
multiplayer_profilers.push_back(rpc_profiler);
|
||||
}
|
||||
|
||||
void MultiplayerDebugger::deinitialize() {
|
||||
multiplayer_profilers.clear();
|
||||
}
|
||||
|
||||
// BandwidthProfiler
|
||||
|
||||
int MultiplayerDebugger::BandwidthProfiler::bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
|
||||
ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
|
||||
int total_bandwidth = 0;
|
||||
|
||||
uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
|
||||
uint64_t final_timestamp = timestamp - 1000;
|
||||
|
||||
int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
|
||||
|
||||
while (i != p_pointer && p_buffer[i].packet_size > 0) {
|
||||
if (p_buffer[i].timestamp < final_timestamp) {
|
||||
return total_bandwidth;
|
||||
}
|
||||
total_bandwidth += p_buffer[i].packet_size;
|
||||
i = (i + p_buffer.size() - 1) % p_buffer.size();
|
||||
}
|
||||
|
||||
ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
|
||||
return total_bandwidth;
|
||||
}
|
||||
|
||||
void MultiplayerDebugger::BandwidthProfiler::toggle(bool p_enable, const Array &p_opts) {
|
||||
if (!p_enable) {
|
||||
bandwidth_in.clear();
|
||||
bandwidth_out.clear();
|
||||
} else {
|
||||
bandwidth_in_ptr = 0;
|
||||
bandwidth_in.resize(16384); // ~128kB
|
||||
for (int i = 0; i < bandwidth_in.size(); ++i) {
|
||||
bandwidth_in.write[i].packet_size = -1;
|
||||
}
|
||||
bandwidth_out_ptr = 0;
|
||||
bandwidth_out.resize(16384); // ~128kB
|
||||
for (int i = 0; i < bandwidth_out.size(); ++i) {
|
||||
bandwidth_out.write[i].packet_size = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerDebugger::BandwidthProfiler::add(const Array &p_data) {
|
||||
ERR_FAIL_COND(p_data.size() < 3);
|
||||
const String inout = p_data[0];
|
||||
int time = p_data[1];
|
||||
int size = p_data[2];
|
||||
if (inout == "in") {
|
||||
bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
|
||||
bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
|
||||
bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
|
||||
} else if (inout == "out") {
|
||||
bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
|
||||
bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
|
||||
bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
|
||||
uint64_t pt = OS::get_singleton()->get_ticks_msec();
|
||||
if (pt - last_bandwidth_time > 200) {
|
||||
last_bandwidth_time = pt;
|
||||
int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr);
|
||||
int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr);
|
||||
|
||||
Array arr;
|
||||
arr.push_back(incoming_bandwidth);
|
||||
arr.push_back(outgoing_bandwidth);
|
||||
EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
|
||||
}
|
||||
}
|
||||
|
||||
// RPCProfiler
|
||||
|
||||
Array MultiplayerDebugger::RPCFrame::serialize() {
|
||||
Array arr;
|
||||
arr.push_back(infos.size() * 4);
|
||||
for (int i = 0; i < infos.size(); ++i) {
|
||||
arr.push_back(uint64_t(infos[i].node));
|
||||
arr.push_back(infos[i].node_path);
|
||||
arr.push_back(infos[i].incoming_rpc);
|
||||
arr.push_back(infos[i].outgoing_rpc);
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) {
|
||||
ERR_FAIL_COND_V(p_arr.size() < 1, false);
|
||||
uint32_t size = p_arr[0];
|
||||
ERR_FAIL_COND_V(size % 4, false);
|
||||
ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
|
||||
infos.resize(size / 4);
|
||||
int idx = 1;
|
||||
for (uint32_t i = 0; i < size / 4; ++i) {
|
||||
infos.write[i].node = uint64_t(p_arr[idx]);
|
||||
infos.write[i].node_path = p_arr[idx + 1];
|
||||
infos.write[i].incoming_rpc = p_arr[idx + 2];
|
||||
infos.write[i].outgoing_rpc = p_arr[idx + 3];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) {
|
||||
if (rpc_node_data.has(p_node)) {
|
||||
return;
|
||||
}
|
||||
rpc_node_data.insert(p_node, RPCNodeInfo());
|
||||
rpc_node_data[p_node].node = p_node;
|
||||
rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
|
||||
rpc_node_data[p_node].incoming_rpc = 0;
|
||||
rpc_node_data[p_node].outgoing_rpc = 0;
|
||||
}
|
||||
|
||||
void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) {
|
||||
rpc_node_data.clear();
|
||||
}
|
||||
|
||||
void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) {
|
||||
ERR_FAIL_COND(p_data.size() < 2);
|
||||
const ObjectID id = p_data[0];
|
||||
const String what = p_data[1];
|
||||
init_node(id);
|
||||
RPCNodeInfo &info = rpc_node_data[id];
|
||||
if (what == "rpc_in") {
|
||||
info.incoming_rpc++;
|
||||
} else if (what == "rpc_out") {
|
||||
info.outgoing_rpc++;
|
||||
}
|
||||
}
|
||||
|
||||
void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
|
||||
uint64_t pt = OS::get_singleton()->get_ticks_msec();
|
||||
if (pt - last_profile_time > 100) {
|
||||
last_profile_time = pt;
|
||||
RPCFrame frame;
|
||||
for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
|
||||
frame.infos.push_back(E.value);
|
||||
}
|
||||
rpc_node_data.clear();
|
||||
EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
|
||||
}
|
||||
}
|
95
modules/multiplayer/multiplayer_debugger.h
Normal file
95
modules/multiplayer/multiplayer_debugger.h
Normal file
@ -0,0 +1,95 @@
|
||||
/*************************************************************************/
|
||||
/* multiplayer_debugger.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef MULTIPLAYER_DEBUGGER_H
|
||||
#define MULTIPLAYER_DEBUGGER_H
|
||||
|
||||
#include "core/debugger/engine_profiler.h"
|
||||
|
||||
#include "core/os/os.h"
|
||||
|
||||
class MultiplayerDebugger {
|
||||
public:
|
||||
struct RPCNodeInfo {
|
||||
ObjectID node;
|
||||
String node_path;
|
||||
int incoming_rpc = 0;
|
||||
int outgoing_rpc = 0;
|
||||
};
|
||||
|
||||
struct RPCFrame {
|
||||
Vector<RPCNodeInfo> infos;
|
||||
|
||||
Array serialize();
|
||||
bool deserialize(const Array &p_arr);
|
||||
};
|
||||
|
||||
private:
|
||||
class BandwidthProfiler : public EngineProfiler {
|
||||
protected:
|
||||
struct BandwidthFrame {
|
||||
uint32_t timestamp;
|
||||
int packet_size;
|
||||
};
|
||||
|
||||
int bandwidth_in_ptr = 0;
|
||||
Vector<BandwidthFrame> bandwidth_in;
|
||||
int bandwidth_out_ptr = 0;
|
||||
Vector<BandwidthFrame> bandwidth_out;
|
||||
uint64_t last_bandwidth_time = 0;
|
||||
|
||||
int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer);
|
||||
|
||||
public:
|
||||
void toggle(bool p_enable, const Array &p_opts);
|
||||
void add(const Array &p_data);
|
||||
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
|
||||
};
|
||||
|
||||
class RPCProfiler : public EngineProfiler {
|
||||
public:
|
||||
private:
|
||||
HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
|
||||
uint64_t last_profile_time = 0;
|
||||
|
||||
void init_node(const ObjectID p_node);
|
||||
|
||||
public:
|
||||
void toggle(bool p_enable, const Array &p_opts);
|
||||
void add(const Array &p_data);
|
||||
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
|
||||
};
|
||||
|
||||
public:
|
||||
static void initialize();
|
||||
static void deinitialize();
|
||||
};
|
||||
|
||||
#endif // MULTIPLAYER_DEBUGGER_H
|
@ -36,9 +36,10 @@
|
||||
#include "scene_replication_interface.h"
|
||||
#include "scene_rpc_interface.h"
|
||||
|
||||
#include "multiplayer_debugger.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "editor/editor_plugin.h"
|
||||
#include "editor/replication_editor_plugin.h"
|
||||
#include "editor/multiplayer_editor_plugin.h"
|
||||
#endif
|
||||
|
||||
void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
|
||||
@ -48,13 +49,15 @@ void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
|
||||
GDREGISTER_CLASS(MultiplayerSynchronizer);
|
||||
GDREGISTER_CLASS(SceneMultiplayer);
|
||||
MultiplayerAPI::set_default_interface("SceneMultiplayer");
|
||||
MultiplayerDebugger::initialize();
|
||||
}
|
||||
#ifdef TOOLS_ENABLED
|
||||
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
|
||||
EditorPlugins::add_by_type<ReplicationEditorPlugin>();
|
||||
EditorPlugins::add_by_type<MultiplayerEditorPlugin>();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void uninitialize_multiplayer_module(ModuleInitializationLevel p_level) {
|
||||
MultiplayerDebugger::deinitialize();
|
||||
}
|
||||
|
@ -39,87 +39,10 @@
|
||||
#include "scene/main/window.h"
|
||||
#include "scene/resources/packed_scene.h"
|
||||
|
||||
Array SceneDebugger::RPCProfilerFrame::serialize() {
|
||||
Array arr;
|
||||
arr.push_back(infos.size() * 4);
|
||||
for (int i = 0; i < infos.size(); ++i) {
|
||||
arr.push_back(uint64_t(infos[i].node));
|
||||
arr.push_back(infos[i].node_path);
|
||||
arr.push_back(infos[i].incoming_rpc);
|
||||
arr.push_back(infos[i].outgoing_rpc);
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
bool SceneDebugger::RPCProfilerFrame::deserialize(const Array &p_arr) {
|
||||
ERR_FAIL_COND_V(p_arr.size() < 1, false);
|
||||
uint32_t size = p_arr[0];
|
||||
ERR_FAIL_COND_V(size % 4, false);
|
||||
ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false);
|
||||
infos.resize(size / 4);
|
||||
int idx = 1;
|
||||
for (uint32_t i = 0; i < size / 4; ++i) {
|
||||
infos.write[i].node = uint64_t(p_arr[idx]);
|
||||
infos.write[i].node_path = p_arr[idx + 1];
|
||||
infos.write[i].incoming_rpc = p_arr[idx + 2];
|
||||
infos.write[i].outgoing_rpc = p_arr[idx + 3];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
class SceneDebugger::RPCProfiler : public EngineProfiler {
|
||||
HashMap<ObjectID, RPCNodeInfo> rpc_node_data;
|
||||
uint64_t last_profile_time = 0;
|
||||
|
||||
void init_node(const ObjectID p_node) {
|
||||
if (rpc_node_data.has(p_node)) {
|
||||
return;
|
||||
}
|
||||
rpc_node_data.insert(p_node, RPCNodeInfo());
|
||||
rpc_node_data[p_node].node = p_node;
|
||||
rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
|
||||
rpc_node_data[p_node].incoming_rpc = 0;
|
||||
rpc_node_data[p_node].outgoing_rpc = 0;
|
||||
}
|
||||
|
||||
public:
|
||||
void toggle(bool p_enable, const Array &p_opts) {
|
||||
rpc_node_data.clear();
|
||||
}
|
||||
|
||||
void add(const Array &p_data) {
|
||||
ERR_FAIL_COND(p_data.size() < 2);
|
||||
const ObjectID id = p_data[0];
|
||||
const String what = p_data[1];
|
||||
init_node(id);
|
||||
RPCNodeInfo &info = rpc_node_data[id];
|
||||
if (what == "rpc_in") {
|
||||
info.incoming_rpc++;
|
||||
} else if (what == "rpc_out") {
|
||||
info.outgoing_rpc++;
|
||||
}
|
||||
}
|
||||
|
||||
void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
|
||||
uint64_t pt = OS::get_singleton()->get_ticks_msec();
|
||||
if (pt - last_profile_time > 100) {
|
||||
last_profile_time = pt;
|
||||
RPCProfilerFrame frame;
|
||||
for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) {
|
||||
frame.infos.push_back(E.value);
|
||||
}
|
||||
rpc_node_data.clear();
|
||||
EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
SceneDebugger *SceneDebugger::singleton = nullptr;
|
||||
|
||||
SceneDebugger::SceneDebugger() {
|
||||
singleton = this;
|
||||
rpc_profiler.instantiate();
|
||||
rpc_profiler->bind("rpc");
|
||||
#ifdef DEBUG_ENABLED
|
||||
LiveEditor::singleton = memnew(LiveEditor);
|
||||
EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
|
||||
|
@ -42,28 +42,9 @@ class Node;
|
||||
|
||||
class SceneDebugger {
|
||||
public:
|
||||
// RPC profiler
|
||||
struct RPCNodeInfo {
|
||||
ObjectID node;
|
||||
String node_path;
|
||||
int incoming_rpc = 0;
|
||||
int outgoing_rpc = 0;
|
||||
};
|
||||
|
||||
struct RPCProfilerFrame {
|
||||
Vector<RPCNodeInfo> infos;
|
||||
|
||||
Array serialize();
|
||||
bool deserialize(const Array &p_arr);
|
||||
};
|
||||
|
||||
private:
|
||||
class RPCProfiler;
|
||||
|
||||
static SceneDebugger *singleton;
|
||||
|
||||
Ref<RPCProfiler> rpc_profiler;
|
||||
|
||||
SceneDebugger();
|
||||
|
||||
public:
|
||||
|
Loading…
Reference in New Issue
Block a user