Fix physics platform behaviour regression
Lifetime checks for stored `RIDs` for collision objects assumed they had valid `object_ids`. It turns out that some are not derived from `Object` and thus checking `ObjectDB` returns false for some valid `RIDs`. To account for this we only perform lifetime checks on valid `object_ids`.
This commit is contained in:
parent
621cadcf65
commit
6764338e09
|
@ -60,8 +60,13 @@ bool CharacterBody3D::move_and_slide() {
|
|||
|
||||
// We need to check the platform_rid object still exists before accessing.
|
||||
// A valid RID is no guarantee that the object has not been deleted.
|
||||
if (ObjectDB::get_instance(platform_object_id)) {
|
||||
//this approach makes sure there is less delay between the actual body velocity and the one we saved
|
||||
|
||||
// We can only perform the ObjectDB lifetime check on Object derived objects.
|
||||
// Note that physics also creates RIDs for non-Object derived objects, these cannot
|
||||
// be lifetime checked through ObjectDB, and therefore there is a still a vulnerability
|
||||
// to dangling RIDs (access after free) in this scenario.
|
||||
if (platform_object_id.is_null() || ObjectDB::get_instance(platform_object_id)) {
|
||||
// This approach makes sure there is less delay between the actual body velocity and the one we saved.
|
||||
bs = PhysicsServer3D::get_singleton()->body_get_direct_state(platform_rid);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue