diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e921cbd58a6..8f66c9df383 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -918,6 +918,9 @@
Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]).
+
+ Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once.
+
Notification received from the OS when the mouse enters the game window.
Implemented on desktop and web platforms.
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 4dcfcd9d968..653eb698d47 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2852,6 +2852,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);