Expose instance_from_id to GDNative

This function is available to GDScript but not to GDNative. When exposed, it
allows building more ergonomic safe abstractions over the GDNative APIs, and
covers the use cases of the original PR.

Close #28478. Supersedes #28791.

Co-authored-by: Markus Ewald <cygon@nuclex.org>
This commit is contained in:
toasteater 2020-01-10 11:55:49 +00:00
parent ff173ff770
commit 677e72d2f6
3 changed files with 14 additions and 0 deletions

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@ -170,6 +170,10 @@ bool GDAPI godot_is_instance_valid(const godot_object *p_object) {
return ObjectDB::instance_validate((Object *)p_object);
}
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id) {
return (godot_object *)ObjectDB::get_instance((ObjectID)p_instance_id);
}
void *godot_get_class_tag(const godot_string_name *p_class) {
StringName class_name = *(StringName *)p_class;
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name);

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@ -155,6 +155,13 @@
["const godot_object *", "p_object"],
["void *", "p_class_tag"]
]
},
{
"name": "godot_instance_from_id",
"return_type": "godot_object *",
"arguments": [
["godot_int", "p_instance_id"]
]
}
]
},

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@ -290,6 +290,9 @@ bool GDAPI godot_is_instance_valid(const godot_object *p_object);
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
// equivalent of GDScript's instance_from_id
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id);
#ifdef __cplusplus
}
#endif