fixed a bug where saving a GDScript file crashed the editor

I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both
This commit is contained in:
Karroffel 2017-04-24 18:51:39 +02:00
parent b6e0eaf3ca
commit 67886bab1e
1 changed files with 5 additions and 2 deletions

View File

@ -1696,9 +1696,9 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//same thing for placeholders
#ifdef TOOLS_ENABLED
for (Set<PlaceHolderScriptInstance *>::Element *P = E->get()->placeholders.front(); P; P = P->next()) {
while (E->get()->placeholders.size()) {
Object *obj = E->get()->placeholders.front()->get()->get_owner();
Object *obj = P->get()->get_owner();
//save instance info
List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
@ -1706,6 +1706,9 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_ID()] = state;
obj->set_script(RefPtr());
} else {
// no instance found. Let's remove it so we don't loop forever
E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
#endif