Merge pull request #43358 from Faless/js/4.x_audio_latency_fix

[HTML5] Fix audio buffer size and latency hint.
This commit is contained in:
Rémi Verschelde 2020-11-06 15:58:19 +01:00 committed by GitHub
commit 6797ab6719
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2 changed files with 2 additions and 2 deletions

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@ -100,7 +100,7 @@ Error AudioDriverJavaScript::init() {
int latency = GLOBAL_GET("audio/output_latency");
channel_count = godot_audio_init(mix_rate, latency);
buffer_length = closest_power_of_2((latency * mix_rate / 1000) * channel_count);
buffer_length = closest_power_of_2(latency * mix_rate / 1000);
buffer_length = godot_audio_create_processor(buffer_length, channel_count);
if (!buffer_length) {
return FAILED;

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@ -47,7 +47,7 @@ var GodotAudio = {
godot_audio_init: function(mix_rate, latency) {
GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
sampleRate: mix_rate,
latencyHint: latency
// latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
});
return GodotAudio.ctx.destination.channelCount;
},