Merge pull request #43358 from Faless/js/4.x_audio_latency_fix
[HTML5] Fix audio buffer size and latency hint.
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commit
6797ab6719
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@ -100,7 +100,7 @@ Error AudioDriverJavaScript::init() {
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int latency = GLOBAL_GET("audio/output_latency");
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int latency = GLOBAL_GET("audio/output_latency");
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channel_count = godot_audio_init(mix_rate, latency);
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channel_count = godot_audio_init(mix_rate, latency);
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buffer_length = closest_power_of_2((latency * mix_rate / 1000) * channel_count);
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buffer_length = closest_power_of_2(latency * mix_rate / 1000);
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buffer_length = godot_audio_create_processor(buffer_length, channel_count);
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buffer_length = godot_audio_create_processor(buffer_length, channel_count);
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if (!buffer_length) {
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if (!buffer_length) {
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return FAILED;
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return FAILED;
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@ -47,7 +47,7 @@ var GodotAudio = {
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godot_audio_init: function(mix_rate, latency) {
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godot_audio_init: function(mix_rate, latency) {
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GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
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GodotAudio.ctx = new (window.AudioContext || window.webkitAudioContext)({
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sampleRate: mix_rate,
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sampleRate: mix_rate,
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latencyHint: latency
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// latencyHint: latency / 1000 // Do not specify, leave 'interactive' for good performance.
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});
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});
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return GodotAudio.ctx.destination.channelCount;
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return GodotAudio.ctx.destination.channelCount;
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},
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},
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