Fix NavigationAgent3D not emitting "target_reached" Signal
Fix NavigationAgent3D not emitting "target_reached" Signal when reaching pathfinding target.
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@ -111,12 +111,7 @@ void NavigationAgent3D::_notification(int p_what) {
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (agent_parent) {
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NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
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if (!target_reached) {
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if (distance_to_target() < target_desired_distance) {
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emit_signal("target_reached");
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target_reached = true;
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}
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}
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_check_distance_to_target();
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}
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} break;
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}
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@ -314,6 +309,7 @@ void NavigationAgent3D::update_navigation() {
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while (o.distance_to(navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0)) < target_desired_distance) {
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nav_path_index += 1;
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if (nav_path_index == navigation_path.size()) {
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_check_distance_to_target();
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nav_path_index -= 1;
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navigation_finished = true;
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emit_signal("navigation_finished");
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@ -322,3 +318,12 @@ void NavigationAgent3D::update_navigation() {
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}
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}
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}
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void NavigationAgent3D::_check_distance_to_target() {
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if (!target_reached) {
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if (distance_to_target() < target_desired_distance) {
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emit_signal("target_reached");
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target_reached = true;
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}
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}
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}
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@ -147,6 +147,7 @@ public:
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private:
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void update_navigation();
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void _check_distance_to_target();
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};
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#endif
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