Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
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@ -34,6 +34,9 @@
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#include "scene/main/scene_tree.h"
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#include "servers/audio_server.h"
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constexpr uint64_t ID_MASK = 0xFFFFFFFF;
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constexpr uint64_t INDEX_SHIFT = 32;
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Ref<AudioStreamPlayback> AudioStreamPolyphonic::instantiate_playback() {
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Ref<AudioStreamPlaybackPolyphonic> playback;
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playback.instantiate();
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@ -252,14 +255,14 @@ AudioStreamPlaybackPolyphonic::ID AudioStreamPlaybackPolyphonic::play_stream(con
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}
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AudioStreamPlaybackPolyphonic::Stream *AudioStreamPlaybackPolyphonic::_find_stream(int64_t p_id) {
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uint32_t index = p_id >> INDEX_SHIFT;
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uint32_t index = static_cast<uint64_t>(p_id) >> INDEX_SHIFT;
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if (index >= streams.size()) {
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return nullptr;
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}
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if (!streams[index].active.is_set()) {
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return nullptr; // Not active, no longer exists.
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}
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int64_t id = p_id & ID_MASK;
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int64_t id = static_cast<uint64_t>(p_id) & ID_MASK;
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if (streams[index].id != id) {
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return nullptr;
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}
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@ -60,11 +60,8 @@ public:
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class AudioStreamPlaybackPolyphonic : public AudioStreamPlayback {
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GDCLASS(AudioStreamPlaybackPolyphonic, AudioStreamPlayback)
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enum {
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INTERNAL_BUFFER_LEN = 128,
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ID_MASK = 0xFFFFFFFF,
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INDEX_SHIFT = 32
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};
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constexpr static uint32_t INTERNAL_BUFFER_LEN = 128;
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struct Stream {
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SafeFlag active;
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SafeFlag pending_play;
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