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@ -1191,6 +1191,16 @@
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# infinite loop between 0.0 and 0.99
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f = wrapf(f + 0.1, 0.0, 1.0)
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[/codeblock]
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[codeblock]
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# infinite rotation (in radians)
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angle = wrapf(angle + 0.1, 0.0, TAU)
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[/codeblock]
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Note: If you just want to wrap between 0.0 and [code]n[/code] (where [code]n[/code] is a positive float value) then it's better for performance to use [method fmod] method like [code]fmod(number, n)[/code].
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The usage of [code]wrapf[/code] is more flexible than using the [method fmod] approach by giving the user a simple control over the minimum value. It also fully supports negative numbers, e.g.
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[codeblock]
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# infinite rotation (in radians)
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angle = wrapf(angle + 0.1, -PI, PI)
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[/codeblock]
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</description>
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</method>
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<method name="wrapi">
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@ -1217,6 +1227,12 @@
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# infinite loop between 0 and 9
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frame = wrapi(frame + 1, 0, 10)
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[/codeblock]
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Note: If you just want to wrap between 0 and [code]n[/code] (where [code]n[/code] is a positive integer value) then it's better for performance to use modulo operator like [code]number % n[/code].
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The usage of [code]wrapi[/code] is more flexible than using the modulo approach by giving the user a simple control over the minimum value. It also fully supports negative numbers, e.g.
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[codeblock]
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# result is -2
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var result = wrapi(-6, -5, -1)
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[/codeblock]
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</description>
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</method>
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<method name="yield">
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