Prevent selecting hidden editable children in spatial editor

This commit is contained in:
hilfazer 2021-02-16 19:11:15 +01:00
parent 6fc9580299
commit 68438b4abc

View File

@ -75,6 +75,20 @@
#define MIN_FOV 0.01
#define MAX_FOV 179
static Node *get_deepest_visible_node(Node *start_node, Node const *edited_scene) {
Node const *iterated_item = start_node;
Node *node = start_node;
while (iterated_item->get_owner() && iterated_item->get_owner() != edited_scene) {
if (!edited_scene->is_editable_instance(iterated_item->get_owner()))
node = iterated_item->get_owner();
iterated_item = iterated_item->get_owner();
}
return node;
}
void ViewportRotationControl::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
@ -532,11 +546,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
continue;
if (dist < closest_dist) {
item = Object::cast_to<Node>(spat);
while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
item = item->get_owner();
}
item = get_deepest_visible_node(Object::cast_to<Node>(spat), edited_scene);
closest = item->get_instance_id();
closest_dist = dist;
@ -691,10 +701,7 @@ void SpatialEditorViewport::_select_region() {
if (!sp || _is_node_locked(sp))
continue;
Node *item = Object::cast_to<Node>(sp);
while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
item = item->get_owner();
}
Node *item = get_deepest_visible_node(Object::cast_to<Node>(sp), edited_scene);
// Replace the node by the group if grouped
if (item->is_class("Spatial")) {
@ -1026,7 +1033,7 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
for (int i = 0; i < selection_results.size(); i++) {
Spatial *item = selection_results[i].item;
if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) {
if (item != scene && item->get_owner() != scene && item != get_deepest_visible_node(item, scene)) {
//invalid result
selection_results.remove(i);
i--;