Added some quick info on shaders to the docs
(cherry picked from commit b7ae2ca128
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Shader" inherits="Resource" category="Core" version="3.0.2">
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<brief_description>
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To be changed, ignore.
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A custom shader program.
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</brief_description>
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<description>
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To be changed, ignore.
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This class allows you to define a custom shader program that can be used for various materials to render objects.
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</description>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/shading/index.html
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<return type="int" enum="Shader.Mode">
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</return>
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<description>
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Returns the shader mode for the shader, eiter [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code]
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</description>
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</method>
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<method name="has_param" qualifiers="const">
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ShaderMaterial" inherits="Material" category="Core" version="3.0.2">
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<brief_description>
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A material that uses a custom [Shader] program
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</brief_description>
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<description>
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A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
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</description>
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<tutorials>
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</tutorials>
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<argument index="0" name="param" type="String">
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</argument>
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<description>
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Returns the current value set for this material of a uniform in the shader
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</description>
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</method>
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<method name="set_shader_param">
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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Changes the value set for this material of a uniform in the shader
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</description>
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</method>
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</methods>
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<members>
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<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
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The [Shader] program used to render this material
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</member>
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</members>
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<constants>
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