From 68526da5f2d9d288d60215e863cc1c5d2b2ff872 Mon Sep 17 00:00:00 2001 From: Maganty Rushyendra Date: Thu, 25 Jun 2020 14:16:41 +0800 Subject: [PATCH] Fix undo/redo for bone painting in Polygon2D UV Editor Fix to ensure that undo/redo works when painting bones in the Polygon2D UV editor. Previously, bone painting would continue silently in the background, because a mouse click signalling the end of an edit would not be appropriately dealt with. (cherry picked from commit 6e60aa38763eb3dbed9e319d45eb179b1fb1876f) --- editor/plugins/polygon_2d_editor_plugin.cpp | 54 ++++++++++----------- 1 file changed, 27 insertions(+), 27 deletions(-) diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index ee42e7977b7..5d196e91ad7 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -758,37 +758,37 @@ void Polygon2DEditor::_uv_input(const Ref &p_input) { bone_painting_bone = bone_selected; } } + } else { + if (uv_drag && !uv_create) { + if (uv_edit_mode[0]->is_pressed()) { // Edit UV. + undo_redo->create_action(TTR("Transform UV Map")); + undo_redo->add_do_method(node, "set_uv", node->get_uv()); + undo_redo->add_undo_method(node, "set_uv", points_prev); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon. + undo_redo->create_action(TTR("Transform Polygon")); + undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); + undo_redo->add_undo_method(node, "set_polygon", points_prev); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + } - } else if (uv_drag && !uv_create) { - - if (uv_edit_mode[0]->is_pressed()) { // Edit UV. - undo_redo->create_action(TTR("Transform UV Map")); - undo_redo->add_do_method(node, "set_uv", node->get_uv()); - undo_redo->add_undo_method(node, "set_uv", points_prev); - undo_redo->add_do_method(uv_edit_draw, "update"); - undo_redo->add_undo_method(uv_edit_draw, "update"); - undo_redo->commit_action(); - } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon. - undo_redo->create_action(TTR("Transform Polygon")); - undo_redo->add_do_method(node, "set_polygon", node->get_polygon()); - undo_redo->add_undo_method(node, "set_polygon", points_prev); - undo_redo->add_do_method(uv_edit_draw, "update"); - undo_redo->add_undo_method(uv_edit_draw, "update"); - undo_redo->commit_action(); + uv_drag = false; } - uv_drag = false; - } else if (bone_painting) { - - undo_redo->create_action(TTR("Paint Bone Weights")); - undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone)); - undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights); - undo_redo->add_do_method(uv_edit_draw, "update"); - undo_redo->add_undo_method(uv_edit_draw, "update"); - undo_redo->commit_action(); - bone_painting = false; + if (bone_painting) { + undo_redo->create_action(TTR("Paint Bone Weights")); + undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone)); + undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights); + undo_redo->add_do_method(uv_edit_draw, "update"); + undo_redo->add_undo_method(uv_edit_draw, "update"); + undo_redo->commit_action(); + bone_painting = false; + } } - } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) { _cancel_editing();