Fix editor ignoring 'single_window_mode' with no main scene
Previously the editor would ignore the 'single_window_mode' editor setting if the edited project didn't have a main scene configured in the project settings.
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9239412027
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6852b29658
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@ -1958,6 +1958,16 @@ bool Main::start() {
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_repeat", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"));
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}
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#ifdef TOOLS_ENABLED
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if (editor) {
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bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
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if (editor_embed_subwindows) {
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sml->get_root()->set_embed_subwindows_hint(true);
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}
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}
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#endif
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String local_game_path;
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if (game_path != "" && !project_manager) {
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local_game_path = game_path.replace("\\", "/");
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@ -1991,12 +2001,6 @@ bool Main::start() {
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#ifdef TOOLS_ENABLED
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if (editor) {
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bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
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if (editor_embed_subwindows) {
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sml->get_root()->set_embed_subwindows_hint(true);
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}
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if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
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Error serr = editor_node->load_scene(local_game_path);
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if (serr != OK) {
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