Fix editor ignoring 'single_window_mode' with no main scene

Previously the editor would ignore the 'single_window_mode' editor setting if
the edited project didn't have a main scene configured in the project settings.
This commit is contained in:
Ignacio Etcheverry 2020-05-22 01:55:28 +02:00
parent 9239412027
commit 6852b29658
1 changed files with 10 additions and 6 deletions

View File

@ -1958,6 +1958,16 @@ bool Main::start() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/canvas_textures/default_texture_repeat", PropertyInfo(Variant::INT, "rendering/canvas_textures/default_texture_repeat", PROPERTY_HINT_ENUM, "Disable,Enable,Mirror"));
}
#ifdef TOOLS_ENABLED
if (editor) {
bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
if (editor_embed_subwindows) {
sml->get_root()->set_embed_subwindows_hint(true);
}
}
#endif
String local_game_path;
if (game_path != "" && !project_manager) {
local_game_path = game_path.replace("\\", "/");
@ -1991,12 +2001,6 @@ bool Main::start() {
#ifdef TOOLS_ENABLED
if (editor) {
bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting("interface/editor/single_window_mode");
if (editor_embed_subwindows) {
sml->get_root()->set_embed_subwindows_hint(true);
}
if (game_path != GLOBAL_GET("application/run/main_scene") || !editor_node->has_scenes_in_session()) {
Error serr = editor_node->load_scene(local_game_path);
if (serr != OK) {