GDScript: Fix crash caused by inconsistent get_member
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@ -2019,7 +2019,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
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GDScriptParser::ClassNode *outer = base_class->outer;
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GDScriptParser::ClassNode *outer = base_class->outer;
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while (outer != nullptr) {
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while (outer != nullptr) {
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if (outer->has_member(name)) {
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if (outer->has_member(name)) {
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const GDScriptParser::ClassNode::Member &member = base_class->get_member(name);
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const GDScriptParser::ClassNode::Member &member = outer->get_member(name);
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if (member.type == GDScriptParser::ClassNode::Member::CONSTANT) {
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if (member.type == GDScriptParser::ClassNode::Member::CONSTANT) {
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// TODO: Make sure loops won't cause problem. And make special error message for those.
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// TODO: Make sure loops won't cause problem. And make special error message for those.
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// For out-of-order resolution:
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// For out-of-order resolution:
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