Windows: prevent freeze while moving or resizing the game window.
When moving or resizing the window, Windows spins up a seperate event-loop, effectively blocking the normal one. To work around this, we're starting a timer that will continue sending WM_TIMER messages which we can use to keep the mainloop running. fixes #4695
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@ -612,6 +612,20 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) {
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}
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}
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//return 0; // Jump Back
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//return 0; // Jump Back
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} break;
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} break;
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case WM_ENTERSIZEMOVE: {
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move_timer_id = SetTimer(hWnd, 1, USER_TIMER_MINIMUM,(TIMERPROC) NULL);
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} break;
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case WM_EXITSIZEMOVE: {
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KillTimer(hWnd, move_timer_id);
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} break;
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case WM_TIMER: {
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if (wParam == move_timer_id) {
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process_key_events();
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Main::iteration();
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}
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} break;
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case WM_SYSKEYDOWN:
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case WM_SYSKEYDOWN:
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case WM_SYSKEYUP:
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case WM_SYSKEYUP:
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case WM_KEYUP:
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case WM_KEYUP:
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@ -1140,7 +1154,7 @@ void OS_Windows::initialize(const VideoMode& p_desired,int p_video_driver,int p_
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DragAcceptFiles(hWnd,true);
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DragAcceptFiles(hWnd,true);
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move_timer_id = 1;
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}
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}
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void OS_Windows::set_clipboard(const String& p_text) {
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void OS_Windows::set_clipboard(const String& p_text) {
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@ -104,6 +104,8 @@ class OS_Windows : public OS {
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HINSTANCE hInstance; // Holds The Instance Of The Application
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HINSTANCE hInstance; // Holds The Instance Of The Application
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HWND hWnd;
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HWND hWnd;
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uint32_t move_timer_id;
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HCURSOR hCursor;
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HCURSOR hCursor;
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Size2 window_rect;
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Size2 window_rect;
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