From 68a0f713b8da43587c3b027abf73f0c891dab2bc Mon Sep 17 00:00:00 2001 From: Ovnuniarchos Date: Thu, 19 Nov 2015 10:35:48 +0100 Subject: [PATCH] Differences between ConvexPolygon2D and ConcavePolygon2D? --- doc/base/classes.xml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/base/classes.xml b/doc/base/classes.xml index e7cc9f4c016..d1be39fe430 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -8583,7 +8583,8 @@ Convex Polygon Shape for 2D physics. - Convex Polygon Shape for 2D physics. + Convex Polygon Shape for 2D physics. A convex polygon + Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for RigidBody nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.