From 68c6790baf84d479faef0a344cd151ea95776c0a Mon Sep 17 00:00:00 2001 From: tree786 Date: Sat, 29 Jun 2019 22:59:22 +0100 Subject: [PATCH] Added example on how to use RandomNumberGenerator --- doc/classes/RandomNumberGenerator.xml | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index 31abe9b000a..9054e2fa887 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -6,6 +6,13 @@ RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=http://www.pcg-random.org/]PCG32[/url]. [b]Note:[/b] The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. + To generate a random float number (within a given range) based on a time-dependant seed: + [codeblock] + var rng = RandomNumberGenerator.new() + func _ready(): + rng.randomize() + var my_random_number = rng.randf_range(-10.0, 10.0) + [/codeblock]