Fix leaked objects when game ends with yields in progress

This commit is contained in:
Pedro J. Estébanez 2020-04-29 13:45:44 +02:00
parent f2150d1766
commit 68cca6e619
2 changed files with 37 additions and 11 deletions

View File

@ -292,7 +292,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
line = p_state->line;
ip = p_state->ip;
alloca_size = p_state->stack.size();
script = p_state->script.ptr();
script = p_state->script;
p_instance = p_state->instance;
defarg = p_state->defarg;
self = p_state->self;
@ -1271,13 +1271,17 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
gdfs->state.stack_size = _stack_size;
gdfs->state.self = self;
gdfs->state.alloca_size = alloca_size;
gdfs->state.script = Ref<GDScript>(_script);
gdfs->state.ip = ip + ipofs;
gdfs->state.line = line;
gdfs->state.script = _script;
gdfs->state.script_id = _script->get_instance_id();
#ifdef DEBUG_ENABLED
gdfs->state.script_path = _script->get_path();
#endif
gdfs->state.instance = p_instance;
gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : 0;
//gdfs->state.result_pos=ip+ipofs-1;
gdfs->state.defarg = defarg;
gdfs->state.instance = p_instance;
gdfs->function = this;
retvalue = gdfs;
@ -1828,10 +1832,18 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
return false;
if (p_extended_check) {
//class instance gone?
if (state.instance_id && !ObjectDB::get_instance(state.instance_id))
if (state.instance_id) {
// Class instance gone? (Otherwise script is valid for sure, because the instance has a ref to the script)
if (!ObjectDB::get_instance(state.instance_id)) {
return false;
}
} else {
// Script gone? (Static method, so there's no instance whose ref to the script can ensure it's valid)
if (!ObjectDB::get_instance(state.script_id)) {
return false;
}
}
}
return true;
}
@ -1839,13 +1851,23 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
Variant GDScriptFunctionState::resume(const Variant &p_arg) {
ERR_FAIL_COND_V(!function, Variant());
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
if (state.instance_id) {
if (!ObjectDB::get_instance(state.instance_id)) {
#ifdef DEBUG_ENABLED
ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script->get_path() + ":" + itos(state.line));
ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script_path + ":" + itos(state.line));
#else
return Variant();
#endif
}
} else {
if (!ObjectDB::get_instance(state.script_id)) {
#ifdef DEBUG_ENABLED
ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but script is gone. At script: " + state.script_path + ":" + itos(state.line));
#else
return Variant();
#endif
}
}
state.result = p_arg;
Variant::CallError err;

View File

@ -293,13 +293,17 @@ private:
public:
struct CallState {
ObjectID instance_id;
GDScript *script;
ObjectID script_id;
#ifdef DEBUG_ENABLED
String script_path;
#endif
GDScriptInstance *instance;
ObjectID instance_id;
Vector<uint8_t> stack;
int stack_size;
Variant self;
uint32_t alloca_size;
Ref<GDScript> script;
int ip;
int line;
int defarg;