Document EditorPlugin get_plugin_icon and get_plugin_name
The return value's type hint is now accurate.
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@ -267,15 +267,27 @@
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</description>
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</method>
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<method name="get_plugin_icon" qualifiers="virtual">
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<return type="Object">
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<return type="Texture2D">
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</return>
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<description>
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Override this method in your plugin to return a [Texture2D] in order to give it an icon.
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For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
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Ideally, the plugin icon should be white with a transparent background and 16x16 pixels in size.
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[codeblock]
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func get_plugin_icon():
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# You can use a custom icon:
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return preload("res://addons/my_plugin/my_plugin_icon.svg")
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# Or use a built-in icon:
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return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
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[/codeblock]
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</description>
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</method>
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<method name="get_plugin_name" qualifiers="virtual">
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<return type="String">
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</return>
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<description>
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Override this method in your plugin to provide the name of the plugin when displayed in the Godot editor.
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For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
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</description>
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</method>
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<method name="get_script_create_dialog">
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@ -862,7 +862,7 @@ void EditorPlugin::_bind_methods() {
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::OBJECT, "get_plugin_icon"));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "get_plugin_icon"));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
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ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
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