From 69274ef368aef0ef2da2e1a55adb63846f158e4b Mon Sep 17 00:00:00 2001 From: JFonS Date: Sat, 24 Feb 2018 12:05:43 +0100 Subject: [PATCH] Fix visibility of gizmos on scene load (cherry picked from commit 99d740c46ed69f53a9ce55e38436f156cec3b69d) --- scene/3d/spatial.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 721641e09b5..f8a5c7f4003 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -188,7 +188,9 @@ void Spatial::_notification(int p_what) { if (data.gizmo.is_valid()) { data.gizmo->create(); if (data.gizmo->can_draw()) { - data.gizmo->redraw(); + if (is_visible_in_tree()) { + data.gizmo->redraw(); + } } data.gizmo->transform(); } @@ -409,7 +411,9 @@ void Spatial::set_gizmo(const Ref &p_gizmo) { data.gizmo->create(); if (data.gizmo->can_draw()) { - data.gizmo->redraw(); + if (is_visible_in_tree()) { + data.gizmo->redraw(); + } } data.gizmo->transform(); }