C#: Add null check before calling `UnregisterGodotObject`
This commit is contained in:
parent
443820686c
commit
693e6e036b
|
@ -125,7 +125,10 @@ namespace Godot
|
||||||
NativePtr = IntPtr.Zero;
|
NativePtr = IntPtr.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
DisposablesTracker.UnregisterGodotObject(this, _weakReferenceToSelf);
|
if (_weakReferenceToSelf != null)
|
||||||
|
{
|
||||||
|
DisposablesTracker.UnregisterGodotObject(this, _weakReferenceToSelf);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
Loading…
Reference in New Issue