[Mono] Update about/warning text

I've removed the section about being unable to export games using C# - as you are now able to do this, as long as the export templates are installed. Also, I've made a few minor grammar tweaks.
This commit is contained in:
Aaron Franke 2018-07-21 15:26:30 -05:00
parent 6c09cdd136
commit 69530ef614
1 changed files with 4 additions and 6 deletions

View File

@ -278,13 +278,11 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
about_label->set_autowrap(true);
String about_text =
String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
"It is at the alpha stage and thus not suitable for use in production.\n\n" +
"As of Godot 3.0, C# support is not feature-complete and may crash in some situations. " +
"Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases, " +
"It is currently in an alpha stage and is not suitable for use in production.\n\n" +
"As of Godot 3.1, C# support is not feature-complete and may crash in some situations. " +
"Bugs and usability issues will be addressed gradually over future 3.x releases, " +
"including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
"The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " +
"but not to share them as standalone binaries yet. This feature is of course high on the priority list and should be available as soon as possible.\n\n" +
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" +
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc:\n\n" +
" https://github.com/godotengine/godot/issues\n\n" +
"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
about_label->set_text(about_text);