Fix bone aabb calculation, which caused a skeletal mesh culling issue
There was a bug that could result in most bone aabb boxes ending up with
tiny size upon import and mess up with culling of skeletal meshes. This
fixes it.
(cherry picked from commit ff318d91ee
)
This commit is contained in:
parent
5650c1ecde
commit
695f1a9185
|
@ -776,7 +776,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
|
||||||
continue; //break;
|
continue; //break;
|
||||||
ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
|
ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
|
||||||
|
|
||||||
if (bptr->size.x < 0) {
|
if (bptr[idx].size.x < 0) {
|
||||||
//first
|
//first
|
||||||
bptr[idx] = AABB(v, SMALL_VEC3);
|
bptr[idx] = AABB(v, SMALL_VEC3);
|
||||||
any_valid = true;
|
any_valid = true;
|
||||||
|
|
Loading…
Reference in New Issue