Fix bone aabb calculation, which caused a skeletal mesh culling issue

There was a bug that could result in most bone aabb boxes ending up with
tiny size upon import and mess up with culling of skeletal meshes. This
fixes it.

(cherry picked from commit ff318d91ee)
This commit is contained in:
Windy Darian 2019-03-14 00:35:19 -04:00 committed by Rémi Verschelde
parent 5650c1ecde
commit 695f1a9185
1 changed files with 1 additions and 1 deletions

View File

@ -776,7 +776,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
continue; //break; continue; //break;
ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA); ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
if (bptr->size.x < 0) { if (bptr[idx].size.x < 0) {
//first //first
bptr[idx] = AABB(v, SMALL_VEC3); bptr[idx] = AABB(v, SMALL_VEC3);
any_valid = true; any_valid = true;