Fix regression in baked lights when using GLES2
Lights with bake mode set to "All" were behaving erratically because of a faulty check in the renderer. This should be the correct way to check if a geometry instance is using baked light.
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@ -2300,7 +2300,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
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if (!unshaded && e->light_index < RenderList::MAX_LIGHTS) {
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if (!unshaded && e->light_index < RenderList::MAX_LIGHTS) {
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light = render_light_instances[e->light_index];
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light = render_light_instances[e->light_index];
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if (e->light_mode == LightMode::LIGHTMODE_LIGHTMAP && light->light_ptr->bake_mode == VS::LIGHT_BAKE_ALL) {
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if (e->instance->baked_light && light->light_ptr->bake_mode == VS::LIGHT_BAKE_ALL) {
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light = NULL; // Don't use this light, it is already included in the lightmap
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light = NULL; // Don't use this light, it is already included in the lightmap
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}
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}
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}
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}
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