Merge pull request #3076 from neikeq/rename_actions
Option to rename input actions
This commit is contained in:
commit
69c79c0d4a
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@ -1414,6 +1414,7 @@ Globals::Globals() {
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joyb.joy_button.button_index=JOY_BUTTON_0;
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va.push_back(joyb);
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set("input/ui_accept",va);
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input_presets.push_back("input/ui_accept");
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va=Array();
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key.key.scancode=KEY_SPACE;
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@ -1421,6 +1422,7 @@ Globals::Globals() {
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joyb.joy_button.button_index=JOY_BUTTON_3;
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va.push_back(joyb);
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set("input/ui_select",va);
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input_presets.push_back("input/ui_select");
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va=Array();
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key.key.scancode=KEY_ESCAPE;
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@ -1428,17 +1430,20 @@ Globals::Globals() {
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joyb.joy_button.button_index=JOY_BUTTON_1;
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va.push_back(joyb);
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set("input/ui_cancel",va);
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input_presets.push_back("input/ui_cancel");
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va=Array();
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key.key.scancode=KEY_TAB;
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va.push_back(key);
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set("input/ui_focus_next",va);
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input_presets.push_back("input/ui_focus_next");
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va=Array();
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key.key.scancode=KEY_TAB;
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key.key.mod.shift=true;
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va.push_back(key);
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set("input/ui_focus_prev",va);
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input_presets.push_back("input/ui_focus_prev");
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key.key.mod.shift=false;
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va=Array();
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@ -1447,6 +1452,7 @@ Globals::Globals() {
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joyb.joy_button.button_index=JOY_DPAD_LEFT;
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va.push_back(joyb);
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set("input/ui_left",va);
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input_presets.push_back("input/ui_left");
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va=Array();
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key.key.scancode=KEY_RIGHT;
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@ -1454,6 +1460,7 @@ Globals::Globals() {
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joyb.joy_button.button_index=JOY_DPAD_RIGHT;
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va.push_back(joyb);
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set("input/ui_right",va);
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input_presets.push_back("input/ui_right");
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va=Array();
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key.key.scancode=KEY_UP;
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@ -1461,6 +1468,7 @@ Globals::Globals() {
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joyb.joy_button.button_index=JOY_DPAD_UP;
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va.push_back(joyb);
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set("input/ui_up",va);
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input_presets.push_back("input/ui_up");
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va=Array();
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key.key.scancode=KEY_DOWN;
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@ -1468,17 +1476,20 @@ Globals::Globals() {
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joyb.joy_button.button_index=JOY_DPAD_DOWN;
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va.push_back(joyb);
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set("input/ui_down",va);
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input_presets.push_back("input/ui_down");
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va=Array();
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key.key.scancode=KEY_PAGEUP;
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va.push_back(key);
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set("input/ui_page_up",va);
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input_presets.push_back("input/ui_page_up");
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va=Array();
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key.key.scancode=KEY_PAGEDOWN;
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va.push_back(key);
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set("input/ui_page_down",va);
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input_presets.push_back("input/ui_page_down");
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// set("display/orientation", "landscape");
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@ -70,6 +70,7 @@ protected:
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Map<StringName,PropertyInfo> custom_prop_info;
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bool disable_platform_override;
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bool using_datapack;
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List<String> input_presets;
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bool _set(const StringName& p_name, const Variant& p_value);
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@ -124,6 +125,8 @@ public:
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Vector<String> get_optimizer_presets() const;
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List<String> get_input_presets() const { return input_presets; }
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void set_disable_platform_override(bool p_disable);
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Object* get_singleton_object(const String& p_name) const;
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* editor_layout_dialog.cpp */
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/* editor_name_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -27,39 +27,63 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_layout_dialog.h"
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#include "editor_name_dialog.h"
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#include "object_type_db.h"
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#include "os/keyboard.h"
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void EditorLayoutDialog::clear_layout_name() {
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void EditorNameDialog::_line_input_event(const InputEvent& p_event) {
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layout_name->clear();
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}
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if (p_event.type == InputEvent::KEY) {
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void EditorLayoutDialog::_post_popup() {
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if (!p_event.key.pressed)
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return;
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ConfirmationDialog::_post_popup();
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layout_name->grab_focus();
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}
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switch (p_event.key.scancode) {
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case KEY_ENTER:
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case KEY_RETURN: {
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void EditorLayoutDialog::ok_pressed() {
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if (get_hide_on_ok())
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hide();
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ok_pressed();
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accept_event();
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} break;
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case KEY_ESCAPE: {
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if (layout_name->get_text()!="") {
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emit_signal("layout_selected", layout_name->get_text());
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hide();
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accept_event();
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} break;
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}
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}
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}
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void EditorLayoutDialog::_bind_methods() {
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void EditorNameDialog::_post_popup() {
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ADD_SIGNAL(MethodInfo("layout_selected",PropertyInfo( Variant::STRING,"layout_name")));
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ConfirmationDialog::_post_popup();
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name->clear();
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name->grab_focus();
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}
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EditorLayoutDialog::EditorLayoutDialog()
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void EditorNameDialog::ok_pressed() {
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if (name->get_text()!="") {
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emit_signal("name_confirmed", name->get_text());
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}
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}
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void EditorNameDialog::_bind_methods() {
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ObjectTypeDB::bind_method("_line_input_event",&EditorNameDialog::_line_input_event);
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ADD_SIGNAL(MethodInfo("name_confirmed",PropertyInfo( Variant::STRING,"name")));
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}
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EditorNameDialog::EditorNameDialog()
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{
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layout_name = memnew( LineEdit );
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layout_name->set_margin(MARGIN_TOP,5);
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layout_name->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5);
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layout_name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5);
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add_child(layout_name);
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move_child(layout_name, get_label()->get_index()+1);
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name = memnew( LineEdit );
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add_child(name);
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move_child(name, get_label()->get_index()+1);
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name->set_margin(MARGIN_TOP,5);
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name->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5);
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name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5);
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name->connect("input_event", this, "_line_input_event");
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}
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@ -1,5 +1,5 @@
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/*************************************************************************/
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/* editor_layout_dialog.h */
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/* editor_name_dialog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@ -27,17 +27,19 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_LAYOUT_DIALOG_H
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#define EDITOR_LAYOUT_DIALOG_H
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#ifndef EDITOR_NAME_DIALOG_H
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#define EDITOR_NAME_DIALOG_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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class EditorLayoutDialog : public ConfirmationDialog {
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class EditorNameDialog : public ConfirmationDialog {
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OBJ_TYPE( EditorLayoutDialog, ConfirmationDialog );
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OBJ_TYPE( EditorNameDialog, ConfirmationDialog );
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LineEdit *layout_name;
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LineEdit *name;
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void _line_input_event(const InputEvent& p_event);
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protected:
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@ -46,9 +48,10 @@ protected:
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virtual void _post_popup();
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public:
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void clear_layout_name();
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EditorLayoutDialog();
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LineEdit* get_line_edit() { return name; }
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EditorNameDialog();
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};
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#endif // EDITOR_LAYOUT_DIALOG_H
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#endif // EDITOR_NAME_DIALOG_H
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@ -4124,7 +4124,6 @@ void EditorNode::_bind_methods() {
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ObjectTypeDB::bind_method("_dock_move_right",&EditorNode::_dock_move_right);
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ObjectTypeDB::bind_method("_layout_menu_option",&EditorNode::_layout_menu_option);
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ObjectTypeDB::bind_method("_layout_dialog_action",&EditorNode::_dialog_action);
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ObjectTypeDB::bind_method("set_current_scene",&EditorNode::set_current_scene);
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ObjectTypeDB::bind_method("set_current_version",&EditorNode::set_current_version);
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@ -4624,7 +4623,6 @@ void EditorNode::_layout_menu_option(int p_id) {
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case SETTINGS_LAYOUT_SAVE: {
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current_option=p_id;
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layout_dialog->clear_layout_name();
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layout_dialog->set_title("Save Layout");
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layout_dialog->get_ok()->set_text("Save");
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layout_dialog->popup_centered();
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@ -4632,7 +4630,6 @@ void EditorNode::_layout_menu_option(int p_id) {
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case SETTINGS_LAYOUT_DELETE: {
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current_option=p_id;
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layout_dialog->clear_layout_name();
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layout_dialog->set_title("Delete Layout");
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layout_dialog->get_ok()->set_text("Delete");
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layout_dialog->popup_centered();
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@ -5427,13 +5424,13 @@ EditorNode::EditorNode() {
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p->add_separator();
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p->add_item("About",SETTINGS_ABOUT);
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layout_dialog = memnew( EditorLayoutDialog );
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layout_dialog = memnew( EditorNameDialog );
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gui_base->add_child(layout_dialog);
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layout_dialog->set_hide_on_ok(false);
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layout_dialog->set_size(Size2(175, 70));
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confirm_error = memnew( AcceptDialog );
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layout_dialog->add_child(confirm_error);
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layout_dialog->connect("layout_selected", this,"_layout_dialog_action");
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layout_dialog->connect("name_confirmed", this,"_dialog_action");
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sources_button = memnew( ToolButton );
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right_menu_hb->add_child(sources_button);
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@ -76,7 +76,7 @@
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#include "editor_reimport_dialog.h"
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#include "import_settings.h"
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_layout_dialog.h"
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#include "tools/editor/editor_name_dialog.h"
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#include "fileserver/editor_file_server.h"
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#include "editor_resource_preview.h"
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@ -290,7 +290,7 @@ class EditorNode : public Node {
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Ref<ConfigFile> default_theme;
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PopupMenu *editor_layouts;
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EditorLayoutDialog *layout_dialog;
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EditorNameDialog *layout_dialog;
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AcceptDialog *confirm_error;
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//OptimizedPresetsDialog *optimized_presets;
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@ -338,6 +338,15 @@ void ProjectSettings::_action_button_pressed(Object* p_obj, int p_column,int p_i
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add_at="input/"+ti->get_text(0);
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} else if (p_id==2) {
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//rename
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add_at="input/"+ti->get_text(0);
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rename_action->popup_centered();
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rename_action->get_line_edit()->set_text(ti->get_text(0));
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rename_action->get_line_edit()->set_cursor_pos(ti->get_text(0).length());
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rename_action->get_line_edit()->select_all();
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} else if (p_id==3) {
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//remove
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if (ti->get_parent()==input_editor->get_root()) {
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@ -418,7 +427,9 @@ void ProjectSettings::_update_actions() {
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item->set_cell_mode(0,TreeItem::CELL_MODE_CHECK);
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item->set_text(0,name);
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item->add_button(0,get_icon("Add","EditorIcons"),1);
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item->add_button(0,get_icon("Remove","EditorIcons"),2);
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if (!Globals::get_singleton()->get_input_presets().find(pi.name))
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item->add_button(0,get_icon("Rename","EditorIcons"),2);
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item->add_button(0,get_icon("Remove","EditorIcons"),3);
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item->set_custom_bg_color(0,get_color("prop_subsection","Editor"));
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item->set_editable(0,true);
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item->set_checked(0,pi.usage&PROPERTY_USAGE_CHECKED);
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@ -486,7 +497,7 @@ void ProjectSettings::_update_actions() {
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action->set_icon(0,get_icon("JoyAxis","EditorIcons"));
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} break;
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}
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action->add_button(0,get_icon("Remove","EditorIcons"),2);
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action->add_button(0,get_icon("Remove","EditorIcons"),3);
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action->set_metadata(0,i);
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}
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}
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@ -616,6 +627,45 @@ void ProjectSettings::_action_add() {
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}
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void ProjectSettings::_action_rename(const String &p_name) {
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if (p_name.find("/")!=-1 || p_name.find(":")!=-1 || p_name=="") {
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message->set_text("Invalid Action (Anything goes but / or :).");
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message->popup_centered(Size2(300,100));
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return;
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}
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String new_name = "input/"+p_name;
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if (Globals::get_singleton()->has(new_name)) {
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message->set_text("Action '"+p_name+"' already exists!.");
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message->popup_centered(Size2(300,100));
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return;
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}
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int order = Globals::get_singleton()->get_order(add_at);
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Array va = Globals::get_singleton()->get(add_at);
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bool persisting = Globals::get_singleton()->is_persisting(add_at);
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undo_redo->create_action("Rename Input Action Event");
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undo_redo->add_do_method(Globals::get_singleton(),"clear",add_at);
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undo_redo->add_do_method(Globals::get_singleton(),"set",new_name,va);
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undo_redo->add_do_method(Globals::get_singleton(),"set_persisting",new_name,persisting);
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undo_redo->add_do_method(Globals::get_singleton(),"set_order",new_name,order);
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undo_redo->add_undo_method(Globals::get_singleton(),"clear",new_name);
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undo_redo->add_undo_method(Globals::get_singleton(),"set",add_at,va);
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undo_redo->add_undo_method(Globals::get_singleton(),"set_persisting",add_at,persisting);
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undo_redo->add_undo_method(Globals::get_singleton(),"set_order",add_at,order);
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undo_redo->add_do_method(this,"_update_actions");
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undo_redo->add_undo_method(this,"_update_actions");
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undo_redo->add_do_method(this,"_settings_changed");
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undo_redo->add_undo_method(this,"_settings_changed");
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undo_redo->commit_action();
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rename_action->hide();
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}
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void ProjectSettings::_item_checked(const String& p_item, bool p_check) {
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@ -1219,6 +1269,7 @@ void ProjectSettings::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_action_adds"),&ProjectSettings::_action_adds);
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ObjectTypeDB::bind_method(_MD("_action_persist_toggle"),&ProjectSettings::_action_persist_toggle);
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ObjectTypeDB::bind_method(_MD("_action_button_pressed"),&ProjectSettings::_action_button_pressed);
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ObjectTypeDB::bind_method(_MD("_action_rename"),&ProjectSettings::_action_rename);
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ObjectTypeDB::bind_method(_MD("_update_actions"),&ProjectSettings::_update_actions);
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ObjectTypeDB::bind_method(_MD("_wait_for_key"),&ProjectSettings::_wait_for_key);
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ObjectTypeDB::bind_method(_MD("_add_item"),&ProjectSettings::_add_item);
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@ -1438,12 +1489,17 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
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add_child(popup_add);
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popup_add->connect("item_pressed",this,"_add_item");
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rename_action = memnew( EditorNameDialog );
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add_child(rename_action);
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rename_action->set_hide_on_ok(false);
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rename_action->set_size(Size2(200, 70));
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rename_action->set_title("Rename Input Action");
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rename_action->connect("name_confirmed", this,"_action_rename");
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press_a_key = memnew( ConfirmationDialog );
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press_a_key->set_focus_mode(FOCUS_ALL);
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add_child(press_a_key);
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l = memnew( Label );
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l->set_text("Press a Key..");
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l->set_area_as_parent_rect();
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@ -34,6 +34,7 @@
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#include "optimized_save_dialog.h"
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#include "undo_redo.h"
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#include "editor_data.h"
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#include "editor_name_dialog.h"
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//#include "project_export_settings.h"
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class ProjectSettings : public AcceptDialog {
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@ -66,6 +67,8 @@ class ProjectSettings : public AcceptDialog {
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Label *device_index_label;
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MenuButton *popup_platform;
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EditorNameDialog *rename_action;
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||||
|
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LineEdit *action_name;
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Tree *input_editor;
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bool setting;
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@ -106,6 +109,7 @@ class ProjectSettings : public AcceptDialog {
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|||
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||||
void _action_adds(String);
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||||
void _action_add();
|
||||
void _action_rename(const String& p_name);
|
||||
void _device_input_add();
|
||||
|
||||
void _item_checked(const String& p_item, bool p_check);
|
||||
|
|
Loading…
Reference in New Issue