Fix typo 'begining' to 'beginning'
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@ -141,7 +141,7 @@ ObjectID EditorHistory::get_history_obj(int p_obj) const {
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return history[p_obj].path[history[p_obj].level].object;
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}
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bool EditorHistory::is_at_begining() const {
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bool EditorHistory::is_at_beginning() const {
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return current <= 0;
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}
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bool EditorHistory::is_at_end() const {
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@ -74,7 +74,7 @@ class EditorHistory {
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void _add_object(ObjectID p_object, const String &p_property, int p_level_change);
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public:
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bool is_at_begining() const;
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bool is_at_beginning() const;
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bool is_at_end() const;
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void add_object(ObjectID p_object);
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@ -1373,7 +1373,7 @@ void EditorNode::_edit_current() {
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uint32_t current = editor_history.get_current();
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Object *current_obj = current > 0 ? ObjectDB::get_instance(current) : NULL;
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property_back->set_disabled(editor_history.is_at_begining());
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property_back->set_disabled(editor_history.is_at_beginning());
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property_forward->set_disabled(editor_history.is_at_end());
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this->current = current_obj;
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@ -3349,7 +3349,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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Token tk = _get_token();
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if (tk.type != TK_SHADER_TYPE) {
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_set_error("Expected 'shader_type' at the begining of shader.");
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_set_error("Expected 'shader_type' at the beginning of shader.");
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return ERR_PARSE_ERROR;
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}
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