[.NET] Move search in files extension list definition to be after Scene level module init.
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@ -1489,15 +1489,6 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF(PropertyInfo(Variant::INT, "audio/general/ios/session_category", PROPERTY_HINT_ENUM, "Ambient,Multi Route,Play and Record,Playback,Record,Solo Ambient"), 0);
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GLOBAL_DEF("audio/general/ios/mix_with_others", false);
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PackedStringArray extensions;
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extensions.push_back("gd");
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if (ClassDB::class_exists("CSharpScript")) {
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extensions.push_back("cs");
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}
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extensions.push_back("gdshader");
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GLOBAL_DEF(PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions"), extensions);
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_add_builtin_input_map();
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// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
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@ -1000,7 +1000,7 @@
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prime-run %command%
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[/codeblock]
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</member>
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<member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray("gd", "gdshader")">
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<member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="">
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Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
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</member>
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<member name="editor/script/templates_search_path" type="String" setter="" getter="" default=""res://script_templates"">
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@ -3062,6 +3062,14 @@ Error Main::setup2(bool p_show_boot_logo) {
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OS::get_singleton()->benchmark_end_measure("Scene", "Modules and Extensions");
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}
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PackedStringArray extensions;
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extensions.push_back("gd");
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if (ClassDB::class_exists("CSharpScript")) {
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extensions.push_back("cs");
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}
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extensions.push_back("gdshader");
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GLOBAL_DEF_NOVAL(PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions"), extensions); // Note: should be defined after Scene level modules init to see .NET.
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OS::get_singleton()->benchmark_end_measure("Startup", "Scene");
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#ifdef TOOLS_ENABLED
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