Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust
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commit
69eaa806c8
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@ -252,6 +252,14 @@ void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
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viewport = p_viewport;
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}
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void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
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// Set FOV override multiplier back to the default, so that the FOV
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// setting specified in the View menu is correctly applied.
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cursor.fov_scale = 1.0;
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_update_camera(p_interp_delta);
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}
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void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
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bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
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@ -318,6 +326,8 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
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equal = false;
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} else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
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equal = false;
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} else if (!Math::is_equal_approx(old_camera_cursor.fov_scale, camera_cursor.fov_scale, tolerance)) {
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equal = false;
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}
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if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
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@ -383,7 +393,7 @@ float Node3DEditorViewport::get_zfar() const {
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}
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float Node3DEditorViewport::get_fov() const {
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return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV);
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return CLAMP(spatial_editor->get_fov() * cursor.fov_scale, MIN_FOV, MAX_FOV);
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}
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Transform3D Node3DEditorViewport::_get_camera_transform() const {
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@ -1327,17 +1337,25 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
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switch (b->get_button_index()) {
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case MOUSE_BUTTON_WHEEL_UP: {
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if (is_freelook_active()) {
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scale_freelook_speed(zoom_factor);
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if (b->is_alt_pressed()) {
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scale_fov(-0.05);
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} else {
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scale_cursor_distance(1.0 / zoom_factor);
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if (is_freelook_active()) {
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scale_freelook_speed(zoom_factor);
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} else {
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scale_cursor_distance(1.0 / zoom_factor);
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}
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}
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} break;
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case MOUSE_BUTTON_WHEEL_DOWN: {
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if (is_freelook_active()) {
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scale_freelook_speed(1.0 / zoom_factor);
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if (b->is_alt_pressed()) {
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scale_fov(0.05);
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} else {
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scale_cursor_distance(zoom_factor);
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if (is_freelook_active()) {
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scale_freelook_speed(1.0 / zoom_factor);
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} else {
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scale_cursor_distance(zoom_factor);
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}
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}
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} break;
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case MOUSE_BUTTON_RIGHT: {
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@ -2305,6 +2323,18 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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emit_signal(SNAME("toggle_maximize_view"), this);
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}
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}
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if (ED_IS_SHORTCUT("spatial_editor/decrease_fov", p_event)) {
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scale_fov(-0.05);
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}
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if (ED_IS_SHORTCUT("spatial_editor/increase_fov", p_event)) {
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scale_fov(0.05);
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}
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if (ED_IS_SHORTCUT("spatial_editor/reset_fov", p_event)) {
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reset_fov();
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}
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}
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// freelook uses most of the useful shortcuts, like save, so its ok
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@ -2472,6 +2502,16 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
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freelook_active = active_now;
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}
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void Node3DEditorViewport::scale_fov(real_t p_fov_offset) {
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cursor.fov_scale = CLAMP(cursor.fov_scale + p_fov_offset, 0.1, 2.5);
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surface->update();
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}
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void Node3DEditorViewport::reset_fov() {
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cursor.fov_scale = 1.0;
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surface->update();
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}
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void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
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real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
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real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
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@ -7343,6 +7383,9 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_M);
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ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
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ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F);
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ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KEY_MASK_CMD + KEY_EQUAL); // Usually direct access key for `KEY_PLUS`.
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ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KEY_MASK_CMD + KEY_MINUS);
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ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KEY_MASK_CMD + KEY_0);
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PopupMenu *p;
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@ -7490,7 +7533,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
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settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
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for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
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settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_update_camera), varray(0.0));
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settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed), varray(0.0));
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}
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/* XFORM DIALOG */
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@ -315,7 +315,7 @@ private:
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struct Cursor {
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Vector3 pos;
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real_t x_rot, y_rot, distance;
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real_t x_rot, y_rot, distance, fov_scale;
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Vector3 eye_pos; // Used in freelook mode
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bool region_select;
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Point2 region_begin, region_end;
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@ -325,6 +325,7 @@ private:
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x_rot = 0.5;
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y_rot = -0.5;
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distance = 4;
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fov_scale = 1.0;
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region_select = false;
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}
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};
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@ -333,6 +334,8 @@ private:
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Cursor cursor; // Immediate cursor
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Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)
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void scale_fov(real_t p_fov_offset);
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void reset_fov();
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void scale_cursor_distance(real_t scale);
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void set_freelook_active(bool active_now);
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@ -349,6 +352,7 @@ private:
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void set_message(String p_message, float p_time = 5);
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void _view_settings_confirmed(real_t p_interp_delta);
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void _update_camera(real_t p_interp_delta);
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Transform3D to_camera_transform(const Cursor &p_cursor) const;
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void _draw();
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