fix: Handle Vector4 default input values in visual shaders
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2543d192c3
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@ -2116,6 +2116,10 @@ Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringB
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Vector3 val = defval;
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Vector3 val = defval;
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inputs[i] = "n_in" + itos(p_node) + "p" + itos(i);
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inputs[i] = "n_in" + itos(p_node) + "p" + itos(i);
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node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z);
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node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z);
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} else if (defval.get_type() == Variant::VECTOR4) {
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Vector4 val = defval;
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inputs[i] = "n_in" + itos(p_node) + "p" + itos(i);
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node_code += " vec4 " + inputs[i] + " = " + vformat("vec4(%.5f, %.5f, %.5f, %.5f);\n", val.x, val.y, val.z, val.w);
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} else if (defval.get_type() == Variant::QUATERNION) {
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} else if (defval.get_type() == Variant::QUATERNION) {
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Quaternion val = defval;
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Quaternion val = defval;
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inputs[i] = "n_in" + itos(p_node) + "p" + itos(i);
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inputs[i] = "n_in" + itos(p_node) + "p" + itos(i);
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