Merge pull request #10044 from GodotExplorer/pr-fix-debugger-loop-inspect-remote-obj

Don't re-query remote object while debugging every frame
This commit is contained in:
Rémi Verschelde 2017-08-04 12:32:40 +02:00 committed by GitHub
commit 6a07c98112
1 changed files with 2 additions and 0 deletions

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@ -997,6 +997,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
msg.push_back("inspect_object");
msg.push_back(inspected_object_id);
ppeer->put_var(msg);
inspected_object_id = 0;
}
}
}
@ -1010,6 +1011,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
msg.push_back("inspect_object");
msg.push_back(inspected_object_id);
ppeer->put_var(msg);
inspected_object_id = 0;
}
}
}