Merge pull request #10044 from GodotExplorer/pr-fix-debugger-loop-inspect-remote-obj
Don't re-query remote object while debugging every frame
This commit is contained in:
commit
6a07c98112
|
@ -997,6 +997,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
|
|||
msg.push_back("inspect_object");
|
||||
msg.push_back(inspected_object_id);
|
||||
ppeer->put_var(msg);
|
||||
inspected_object_id = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1010,6 +1011,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
|
|||
msg.push_back("inspect_object");
|
||||
msg.push_back(inspected_object_id);
|
||||
ppeer->put_var(msg);
|
||||
inspected_object_id = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue