Remove px unit from animation_separation in TileSet atlas editor (as it's tile-based, not pixel-based)
This commit is contained in:
parent
e5594c26b1
commit
6a1d1f1f75
|
@ -401,7 +401,7 @@ void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<Pro
|
|||
if (all_alternatve_id_zero) {
|
||||
p_list->push_back(PropertyInfo(Variant::NIL, "Animation", PROPERTY_HINT_NONE, "animation_", PROPERTY_USAGE_GROUP));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, ""));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "animation_separation", PROPERTY_HINT_NONE, "suffix:px"));
|
||||
p_list->push_back(PropertyInfo(Variant::VECTOR2I, "animation_separation", PROPERTY_HINT_NONE, ""));
|
||||
p_list->push_back(PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, ""));
|
||||
p_list->push_back(PropertyInfo(Variant::INT, "animation_frames_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Frames,animation_frame_"));
|
||||
// Not optimal, but returns value for the first tile. This is similar to what MultiNodeEdit does.
|
||||
|
|
Loading…
Reference in New Issue