Particles2D: implement texture flip parameters.

This commit is contained in:
Andreas Haas 2017-02-10 00:48:38 +01:00
parent b87a232668
commit 6a2dccaf77
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@ -607,6 +607,10 @@ void Particles2D::_notification(int p_what) {
src_rect.pos.y = size.y * (frame/h_frames);
}
if (flip_h)
src_rect.size.x=-src_rect.size.x;
if (flip_v)
src_rect.size.y=-src_rect.size.y;
texture->draw_rect_region(ci,Rect2(Point2(),size),src_rect,color);
//VisualServer::get_singleton()->canvas_item_add_texture_rect(ci,r,texrid,false,color);