Enhanced Toggle Visibility button
This commit is contained in:
parent
d91464f217
commit
6a3961f1dc
|
@ -197,23 +197,10 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
|
||||||
emit_signal("open_script", script);
|
emit_signal("open_script", script);
|
||||||
|
|
||||||
} else if (p_id == BUTTON_VISIBILITY) {
|
} else if (p_id == BUTTON_VISIBILITY) {
|
||||||
|
undo_redo->create_action(TTR("Toggle Visible"));
|
||||||
if (n->is_type("Spatial")) {
|
undo_redo->add_do_method(this, "toggle_visible", n);
|
||||||
|
undo_redo->add_undo_method(this, "toggle_visible", n);
|
||||||
bool v = !bool(n->call("is_hidden"));
|
undo_redo->commit_action();
|
||||||
undo_redo->create_action(TTR("Toggle Spatial Visible"));
|
|
||||||
undo_redo->add_do_method(n, "_set_visible_", !v);
|
|
||||||
undo_redo->add_undo_method(n, "_set_visible_", v);
|
|
||||||
undo_redo->commit_action();
|
|
||||||
} else if (n->is_type("CanvasItem")) {
|
|
||||||
|
|
||||||
bool v = !bool(n->call("is_hidden"));
|
|
||||||
undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
|
|
||||||
undo_redo->add_do_method(n, v ? "hide" : "show");
|
|
||||||
undo_redo->add_undo_method(n, v ? "show" : "hide");
|
|
||||||
undo_redo->commit_action();
|
|
||||||
}
|
|
||||||
|
|
||||||
} else if (p_id == BUTTON_LOCK) {
|
} else if (p_id == BUTTON_LOCK) {
|
||||||
|
|
||||||
if (n->is_type("CanvasItem")) {
|
if (n->is_type("CanvasItem")) {
|
||||||
|
@ -259,6 +246,37 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SceneTreeEditor::_toggle_visible(Node *p_node) {
|
||||||
|
if (p_node->is_type("Spatial")) {
|
||||||
|
bool v = bool(p_node->call("is_visible"));
|
||||||
|
p_node->call("set_visible", !v);
|
||||||
|
}
|
||||||
|
else if (p_node->is_type("CanvasItem")) {
|
||||||
|
bool v = bool(p_node->call("is_visible"));
|
||||||
|
if (v) {
|
||||||
|
p_node->call("hide");
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
p_node->call("show");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SceneTreeEditor::toggle_visible(Node *p_node) {
|
||||||
|
_toggle_visible(p_node);
|
||||||
|
List<Node *> selection = editor_selection->get_selected_node_list();
|
||||||
|
if (selection.size() > 1) {
|
||||||
|
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
|
||||||
|
Node *nv = E->get();
|
||||||
|
ERR_FAIL_COND(!nv);
|
||||||
|
if (nv == p_node) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
_toggle_visible(nv);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
|
||||||
|
|
||||||
if (!p_node)
|
if (!p_node)
|
||||||
|
@ -1062,6 +1080,8 @@ void SceneTreeEditor::_bind_methods() {
|
||||||
ObjectTypeDB::bind_method("_subscene_option", &SceneTreeEditor::_subscene_option);
|
ObjectTypeDB::bind_method("_subscene_option", &SceneTreeEditor::_subscene_option);
|
||||||
ObjectTypeDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
|
ObjectTypeDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
|
||||||
ObjectTypeDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
|
ObjectTypeDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
|
||||||
|
ObjectTypeDB::bind_method("_toggle_visible", &SceneTreeEditor::_toggle_visible);
|
||||||
|
ObjectTypeDB::bind_method("toggle_visible", &SceneTreeEditor::toggle_visible);
|
||||||
|
|
||||||
ObjectTypeDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
|
ObjectTypeDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
|
||||||
ObjectTypeDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
|
ObjectTypeDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
|
||||||
|
|
|
@ -81,6 +81,7 @@ class SceneTreeEditor : public Control {
|
||||||
int blocked;
|
int blocked;
|
||||||
|
|
||||||
void _compute_hash(Node *p_node, uint64_t &hash);
|
void _compute_hash(Node *p_node, uint64_t &hash);
|
||||||
|
void toggle_visible(Node *p_node);
|
||||||
|
|
||||||
bool _add_nodes(Node *p_node, TreeItem *p_parent);
|
bool _add_nodes(Node *p_node, TreeItem *p_parent);
|
||||||
void _test_update_tree();
|
void _test_update_tree();
|
||||||
|
@ -114,6 +115,7 @@ class SceneTreeEditor : public Control {
|
||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
|
|
||||||
void _cell_button_pressed(Object *p_item, int p_column, int p_id);
|
void _cell_button_pressed(Object *p_item, int p_column, int p_id);
|
||||||
|
void _toggle_visible(Node *p_node);
|
||||||
void _cell_multi_selected(Object *p_object, int p_cel, bool p_selected);
|
void _cell_multi_selected(Object *p_object, int p_cel, bool p_selected);
|
||||||
void _update_selection(TreeItem *item);
|
void _update_selection(TreeItem *item);
|
||||||
void _node_script_changed(Node *p_node);
|
void _node_script_changed(Node *p_node);
|
||||||
|
|
Loading…
Reference in New Issue