From 6a5aec36448a4927fde8b8875e50532071bcbc73 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 27 Jul 2018 08:58:56 -0300 Subject: [PATCH] Rename flag to better name --- scene/3d/cpu_particles.cpp | 8 ++++---- servers/visual/visual_server_scene.cpp | 2 +- servers/visual_server.cpp | 2 +- servers/visual_server.h | 2 +- 4 files changed, 7 insertions(+), 7 deletions(-) diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index c3b01963164..8b2000d2e90 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -25,7 +25,7 @@ void CPUParticles::set_emitting(bool p_emitting) { update_mutex->lock(); #endif VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE, true); + VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); #ifndef NO_THREADS update_mutex->unlock(); @@ -983,7 +983,7 @@ void CPUParticles::_notification(int p_what) { update_mutex->lock(); #endif VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE, true); + VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); #ifndef NO_THREADS update_mutex->unlock(); #endif @@ -997,7 +997,7 @@ void CPUParticles::_notification(int p_what) { update_mutex->lock(); #endif VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE, false); + VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); #ifndef NO_THREADS update_mutex->unlock(); #endif @@ -1024,7 +1024,7 @@ void CPUParticles::_notification(int p_what) { update_mutex->lock(); #endif VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE, false); + VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); #ifndef NO_THREADS update_mutex->unlock(); diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 73d18e61b64..213b3ad8f65 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -820,7 +820,7 @@ void VisualServerScene::instance_geometry_set_flag(RID p_instance, VS::InstanceF instance->baked_light = p_enabled; } break; - case VS::INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE: { + case VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE: { instance->redraw_if_visible = p_enabled; diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index cca74302e6e..2e5b27510a4 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -2201,7 +2201,7 @@ void VisualServer::_bind_methods() { BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK); BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT); - BIND_ENUM_CONSTANT(INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE); + BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE); BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX); BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF); diff --git a/servers/visual_server.h b/servers/visual_server.h index 8a4a4e2d368..6847f6d2ae6 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -809,7 +809,7 @@ public: enum InstanceFlags { INSTANCE_FLAG_USE_BAKED_LIGHT, - INSTANCE_FLAG_REDRAW_FRAME_IF_VISIBLE, + INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, INSTANCE_FLAG_MAX };