Document more NavigationMesh properties
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</methods>
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<members>
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<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
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The minimum Y space needed for navigation to be generated.
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</member>
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<member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
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The maximum height difference between two areas for navigation to be generated between them.
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The maximum angle a slope can be at for navigation to be generated on it.
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</member>
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<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
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Determines where the edge of a navigation mesh is. This way an agent will not overlap with another mesh or stand over nothing.
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</member>
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<member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
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The height of a cell.
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</member>
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<member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
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The size of cells in the [NavigationMesh].
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