Merge pull request #43591 from madmiraal/fix-43520
Update joy button and stick names, enums and documentation
This commit is contained in:
commit
6a683f8016
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@ -409,7 +409,7 @@ void register_global_constants() {
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BIND_CORE_ENUM_CONSTANT(BUTTON_MASK_XBUTTON2);
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// Joypad buttons
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BIND_CORE_ENUM_CONSTANT(JOY_INVALID_BUTTON);
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BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_INVALID);
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BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_A);
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BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_B);
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BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_X);
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@ -425,51 +425,18 @@ void register_global_constants() {
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BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_DOWN);
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BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_LEFT);
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BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_RIGHT);
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BIND_CORE_ENUM_CONSTANT(JOY_SDL_BUTTONS);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_X);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_CROSS);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_CIRCLE);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_SQUARE);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_TRIANGLE);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_SELECT);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_START);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_PS);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_L1);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_R1);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_L3);
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BIND_CORE_ENUM_CONSTANT(JOY_SONY_R3);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_A);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_B);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_X);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_Y);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_BACK);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_START);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_HOME);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_LS);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_RS);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_LB);
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BIND_CORE_ENUM_CONSTANT(JOY_XBOX_RB);
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BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_SDL_MAX);
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BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MAX);
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// Joypad axes
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BIND_CORE_ENUM_CONSTANT(JOY_INVALID_AXIS);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_INVALID);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_LEFT_X);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_LEFT_Y);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_RIGHT_X);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_RIGHT_Y);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_TRIGGER_LEFT);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_TRIGGER_RIGHT);
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BIND_CORE_ENUM_CONSTANT(JOY_SDL_AXES);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_0_X);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_0_Y);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_1_X);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_1_Y);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_2_X);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_2_Y);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_3_X);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_3_Y);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_4_X);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_4_Y);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_SDL_MAX);
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BIND_CORE_ENUM_CONSTANT(JOY_AXIS_MAX);
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// midi
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@ -39,7 +39,7 @@
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#include "editor/editor_settings.h"
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#endif
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static const char *_joy_buttons[JOY_SDL_BUTTONS + 1] = {
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static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
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"a",
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"b",
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"x",
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@ -55,69 +55,15 @@ static const char *_joy_buttons[JOY_SDL_BUTTONS + 1] = {
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"dpdown",
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"dpleft",
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"dpright",
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nullptr
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};
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static const char *_joy_button_names[JOY_BUTTON_MAX] = {
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"Face Bottom",
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"Face Right",
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"Face Left",
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"Face Top",
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"Select",
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"Guide",
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"Start",
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"Left Stick",
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"Right Stick",
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"Left Shoulder",
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"Right Shoulder",
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"D-Pad Up",
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"D-Pad Down",
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"D-Pad Left",
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"D-Pad Right",
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"Button 15",
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"Button 16",
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"Button 17",
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"Button 18",
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"Button 19",
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"Button 20",
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"Button 21",
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"Button 22",
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"Button 23",
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"Button 24",
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"Button 25",
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"Button 26",
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"Button 27",
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"Button 28",
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"Button 29",
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"Button 30",
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"Button 31",
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"Button 32",
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"Button 33",
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"Button 34",
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"Button 35"
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};
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static const char *_joy_axes[JOY_SDL_AXES + 1] = {
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static const char *_joy_axes[JOY_AXIS_SDL_MAX] = {
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"leftx",
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"lefty",
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"rightx",
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"righty",
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"lefttrigger",
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"righttrigger",
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nullptr
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};
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static const char *_joy_axis_names[JOY_AXIS_MAX] = {
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"Left Stick X",
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"Left Stick Y",
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"Right Stick X",
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"Right Stick Y",
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"Left Trigger",
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"Right Trigger",
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"Joystick 3 Stick X",
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"Joystick 3 Stick Y",
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"Joystick 4 Stick X",
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"Joystick 4 Stick Y"
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};
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Input *Input::singleton = nullptr;
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@ -162,10 +108,6 @@ void Input::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
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ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
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ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
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ClassDB::bind_method(D_METHOD("get_joy_button_string", "button_index"), &Input::get_joy_button_string);
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ClassDB::bind_method(D_METHOD("get_joy_button_index_from_string", "button"), &Input::get_joy_button_index_from_string);
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ClassDB::bind_method(D_METHOD("get_joy_axis_string", "axis_index"), &Input::get_joy_axis_string);
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ClassDB::bind_method(D_METHOD("get_joy_axis_index_from_string", "axis"), &Input::get_joy_axis_index_from_string);
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ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
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ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms"), &Input::vibrate_handheld, DEFVAL(500));
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@ -1226,21 +1168,21 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, J
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}
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JoyButtonList Input::_get_output_button(String output) {
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for (int i = 0; _joy_buttons[i]; i++) {
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for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
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if (output == _joy_buttons[i]) {
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return JoyButtonList(i);
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}
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}
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return JoyButtonList::JOY_INVALID_BUTTON;
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return JoyButtonList::JOY_BUTTON_INVALID;
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}
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JoyAxisList Input::_get_output_axis(String output) {
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for (int i = 0; _joy_axes[i]; i++) {
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for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
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if (output == _joy_axes[i]) {
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return JoyAxisList(i);
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}
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}
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return JoyAxisList::JOY_INVALID_AXIS;
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return JoyAxisList::JOY_AXIS_INVALID;
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}
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void Input::parse_mapping(String p_mapping) {
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@ -1300,16 +1242,16 @@ void Input::parse_mapping(String p_mapping) {
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JoyButtonList output_button = _get_output_button(output);
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JoyAxisList output_axis = _get_output_axis(output);
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ERR_CONTINUE_MSG(output_button == JOY_INVALID_BUTTON && output_axis == JOY_INVALID_AXIS,
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ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
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String(entry[idx] + "\nUnrecognised output string: " + output));
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ERR_CONTINUE_MSG(output_button != JOY_INVALID_BUTTON && output_axis != JOY_INVALID_AXIS,
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ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
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String("BUG: Output string matched both button and axis: " + output));
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JoyBinding binding;
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if (output_button != JOY_INVALID_BUTTON) {
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if (output_button != JOY_BUTTON_INVALID) {
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binding.outputType = TYPE_BUTTON;
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binding.output.button = output_button;
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} else if (output_axis != JOY_INVALID_AXIS) {
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} else if (output_axis != JOY_AXIS_INVALID) {
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binding.outputType = TYPE_AXIS;
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binding.output.axis.axis = output_axis;
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binding.output.axis.range = output_range;
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@ -1401,20 +1343,6 @@ Array Input::get_connected_joypads() {
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return ret;
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}
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String Input::get_joy_button_string(int p_button) {
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ERR_FAIL_INDEX_V(p_button, JOY_BUTTON_MAX, "Invalid button");
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return _joy_button_names[p_button];
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}
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int Input::get_joy_button_index_from_string(String p_button) {
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for (int i = 0; i < JOY_BUTTON_MAX; i++) {
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if (p_button == _joy_button_names[i]) {
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return i;
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}
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}
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ERR_FAIL_V(JOY_INVALID_BUTTON);
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}
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int Input::get_unused_joy_id() {
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for (int i = 0; i < JOYPADS_MAX; i++) {
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if (!joy_names.has(i) || !joy_names[i].connected) {
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@ -1424,20 +1352,6 @@ int Input::get_unused_joy_id() {
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return -1;
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}
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String Input::get_joy_axis_string(int p_axis) {
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ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, "Invalid axis");
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return _joy_axis_names[p_axis];
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}
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int Input::get_joy_axis_index_from_string(String p_axis) {
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for (int i = 0; i < JOY_AXIS_MAX; i++) {
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if (p_axis == _joy_axis_names[i]) {
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return i;
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}
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}
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ERR_FAIL_V(JOY_INVALID_AXIS);
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}
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Input::Input() {
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singleton = this;
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@ -330,11 +330,6 @@ public:
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void add_joy_mapping(String p_mapping, bool p_update_existing = false);
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void remove_joy_mapping(String p_guid);
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String get_joy_button_string(int p_button);
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String get_joy_axis_string(int p_axis);
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int get_joy_axis_index_from_string(String p_axis);
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int get_joy_button_index_from_string(String p_button);
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int get_unused_joy_id();
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bool is_joy_known(int p_device);
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@ -60,9 +60,7 @@ enum ButtonList {
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};
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enum JoyButtonList {
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JOY_INVALID_BUTTON = -1,
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// SDL Buttons
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JOY_BUTTON_INVALID = -1,
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JOY_BUTTON_A = 0,
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JOY_BUTTON_B = 1,
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JOY_BUTTON_X = 2,
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@ -78,63 +76,20 @@ enum JoyButtonList {
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JOY_BUTTON_DPAD_DOWN = 12,
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JOY_BUTTON_DPAD_LEFT = 13,
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JOY_BUTTON_DPAD_RIGHT = 14,
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JOY_SDL_BUTTONS = 15,
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// Sony Buttons
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JOY_SONY_X = JOY_BUTTON_A,
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JOY_SONY_CROSS = JOY_BUTTON_A,
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JOY_SONY_CIRCLE = JOY_BUTTON_B,
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JOY_SONY_SQUARE = JOY_BUTTON_X,
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JOY_SONY_TRIANGLE = JOY_BUTTON_Y,
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JOY_SONY_SELECT = JOY_BUTTON_BACK,
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JOY_SONY_START = JOY_BUTTON_START,
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JOY_SONY_PS = JOY_BUTTON_GUIDE,
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JOY_SONY_L1 = JOY_BUTTON_LEFT_SHOULDER,
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JOY_SONY_R1 = JOY_BUTTON_RIGHT_SHOULDER,
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JOY_SONY_L3 = JOY_BUTTON_LEFT_STICK,
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JOY_SONY_R3 = JOY_BUTTON_RIGHT_STICK,
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// Xbox Buttons
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JOY_XBOX_A = JOY_BUTTON_A,
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JOY_XBOX_B = JOY_BUTTON_B,
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JOY_XBOX_X = JOY_BUTTON_X,
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JOY_XBOX_Y = JOY_BUTTON_Y,
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JOY_XBOX_BACK = JOY_BUTTON_BACK,
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JOY_XBOX_START = JOY_BUTTON_START,
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JOY_XBOX_HOME = JOY_BUTTON_GUIDE,
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JOY_XBOX_LS = JOY_BUTTON_LEFT_STICK,
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JOY_XBOX_RS = JOY_BUTTON_RIGHT_STICK,
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JOY_XBOX_LB = JOY_BUTTON_LEFT_SHOULDER,
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JOY_XBOX_RB = JOY_BUTTON_RIGHT_SHOULDER,
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JOY_BUTTON_MAX = 36 // Apparently Android supports up to 36 buttons.
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JOY_BUTTON_SDL_MAX = 15,
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JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
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};
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enum JoyAxisList {
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JOY_INVALID_AXIS = -1,
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// SDL Axes
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JOY_AXIS_INVALID = -1,
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JOY_AXIS_LEFT_X = 0,
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JOY_AXIS_LEFT_Y = 1,
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JOY_AXIS_RIGHT_X = 2,
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JOY_AXIS_RIGHT_Y = 3,
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JOY_AXIS_TRIGGER_LEFT = 4,
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JOY_AXIS_TRIGGER_RIGHT = 5,
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JOY_SDL_AXES = 6,
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// Joystick axes.
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JOY_AXIS_0_X = 0,
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JOY_AXIS_0_Y = 1,
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JOY_AXIS_1_X = 2,
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JOY_AXIS_1_Y = 3,
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JOY_AXIS_2_X = 4,
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JOY_AXIS_2_Y = 5,
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JOY_AXIS_3_X = 6,
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JOY_AXIS_3_Y = 7,
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JOY_AXIS_4_X = 8,
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JOY_AXIS_4_Y = 9,
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JOY_AXIS_MAX = 10 // OpenVR supports up to 5 Joysticks making a total of 10 axes.
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JOY_AXIS_SDL_MAX = 6,
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JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
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};
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enum MidiMessageList {
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@ -2093,130 +2093,61 @@
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<constant name="BUTTON_MASK_XBUTTON2" value="256" enum="ButtonList">
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Extra mouse button 2 mask.
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</constant>
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<constant name="JOY_INVALID_BUTTON" value="-1" enum="JoyButtonList">
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<constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButtonList">
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An invalid game controller button.
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</constant>
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<constant name="JOY_BUTTON_A" value="0" enum="JoyButtonList">
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Game controller SDL button A.
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Game controller SDL button A. Corresponds to the bottom action button: Sony Cross, Xbox A, Nintendo B.
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</constant>
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<constant name="JOY_BUTTON_B" value="1" enum="JoyButtonList">
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Game controller SDL button B.
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Game controller SDL button B. Corresponds to the right action button: Sony Circle, Xbox B, Nintendo A.
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</constant>
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<constant name="JOY_BUTTON_X" value="2" enum="JoyButtonList">
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Game controller SDL button X.
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Game controller SDL button X. Corresponds to the left action button: Sony Square, Xbox X, Nintendo Y.
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</constant>
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<constant name="JOY_BUTTON_Y" value="3" enum="JoyButtonList">
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Game controller SDL button Y.
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Game controller SDL button Y. Corresponds to the top action button: Sony Triangle, Xbox Y, Nintendo X.
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</constant>
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<constant name="JOY_BUTTON_BACK" value="4" enum="JoyButtonList">
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Game controller SDL back button.
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Game controller SDL back button. Corresponds to the Sony Select, Xbox Back, Nintendo - button.
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</constant>
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<constant name="JOY_BUTTON_GUIDE" value="5" enum="JoyButtonList">
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Game controller SDL guide button.
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Game controller SDL guide button. Corresponds to the Sony PS, Xbox Home button.
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</constant>
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<constant name="JOY_BUTTON_START" value="6" enum="JoyButtonList">
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Game controller SDL start button.
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Game controller SDL start button. Corresponds to the Nintendo + button.
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</constant>
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<constant name="JOY_BUTTON_LEFT_STICK" value="7" enum="JoyButtonList">
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Game controller SDL left stick button.
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Game controller SDL left stick button. Corresponds to the Sony L3, Xbox L/LS button.
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</constant>
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<constant name="JOY_BUTTON_RIGHT_STICK" value="8" enum="JoyButtonList">
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Game controller SDL right stick button.
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Game controller SDL right stick button. Corresponds to the Sony R3, Xbox R/RS button.
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</constant>
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<constant name="JOY_BUTTON_LEFT_SHOULDER" value="9" enum="JoyButtonList">
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Game controller SDL left shoulder button.
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Game controller SDL left shoulder button. Corresponds to the Sony L1, Xbox LB button.
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</constant>
|
||||
<constant name="JOY_BUTTON_RIGHT_SHOULDER" value="10" enum="JoyButtonList">
|
||||
Game controller SDL right shoulder button.
|
||||
Game controller SDL right shoulder button. Corresponds to the Sony R1, Xbox RB button.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_DPAD_UP" value="11" enum="JoyButtonList">
|
||||
Game controller SDL D-pad up button.
|
||||
Game controller D-pad up button.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_DPAD_DOWN" value="12" enum="JoyButtonList">
|
||||
Game controller SDL D-pad down button.
|
||||
Game controller D-pad down button.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_DPAD_LEFT" value="13" enum="JoyButtonList">
|
||||
Game controller SDL D-pad left button.
|
||||
Game controller D-pad left button.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButtonList">
|
||||
Game controller SDL D-pad right button.
|
||||
Game controller D-pad right button.
|
||||
</constant>
|
||||
<constant name="JOY_SDL_BUTTONS" value="15" enum="JoyButtonList">
|
||||
<constant name="JOY_BUTTON_SDL_MAX" value="15" enum="JoyButtonList">
|
||||
The number of SDL game controller buttons.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_X" value="0" enum="JoyButtonList">
|
||||
Sony DualShock controller X button maps to SDL button A.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_CROSS" value="0" enum="JoyButtonList">
|
||||
Sony DualShock controller cross button maps to SDL button A.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_CIRCLE" value="1" enum="JoyButtonList">
|
||||
Sony DualShock controller circle button maps to SDL button B.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_SQUARE" value="2" enum="JoyButtonList">
|
||||
Sony DualShock controller square button maps to SDL button X.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_TRIANGLE" value="3" enum="JoyButtonList">
|
||||
Sony DualShock controller triangle button maps to SDL button Y.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_SELECT" value="4" enum="JoyButtonList">
|
||||
Sony DualShock controller select button maps to SDL back button.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_START" value="6" enum="JoyButtonList">
|
||||
Sony DualShock controller start button maps to SDL start button.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_PS" value="5" enum="JoyButtonList">
|
||||
Sony DualShock controller PS button maps to SDL guide button.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_L1" value="9" enum="JoyButtonList">
|
||||
Sony DualShock controller L1 button maps to SDL left shoulder button.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_R1" value="10" enum="JoyButtonList">
|
||||
Sony DualShock controller R1 button maps to SDL right shoulder button.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_L3" value="7" enum="JoyButtonList">
|
||||
Sony DualShock controller L3 button maps to SDL left stick button.
|
||||
</constant>
|
||||
<constant name="JOY_SONY_R3" value="8" enum="JoyButtonList">
|
||||
Sony DualShock controller R3 button maps to SDL right stick button.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_A" value="0" enum="JoyButtonList">
|
||||
Xbox game controller A button maps to SDL button A.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_B" value="1" enum="JoyButtonList">
|
||||
Xbox game controller B button maps to SDL button B.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_X" value="2" enum="JoyButtonList">
|
||||
Xbox game controller X button maps to SDL button X.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_Y" value="3" enum="JoyButtonList">
|
||||
Xbox game controller Y button maps to SDL button Y.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_BACK" value="4" enum="JoyButtonList">
|
||||
Xbox game controller back button maps to SDL back button.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_START" value="6" enum="JoyButtonList">
|
||||
Xbox game controller start button maps to SDL start button.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_HOME" value="5" enum="JoyButtonList">
|
||||
Xbox game controller home button maps to SDL guide button.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_LS" value="7" enum="JoyButtonList">
|
||||
Xbox game controller left stick button maps to SDL left stick button.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_RS" value="8" enum="JoyButtonList">
|
||||
Xbox game controller right stick button maps to SDL right stick button.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_LB" value="9" enum="JoyButtonList">
|
||||
Xbox game controller left bumper button maps to SDL left shoulder button.
|
||||
</constant>
|
||||
<constant name="JOY_XBOX_RB" value="10" enum="JoyButtonList">
|
||||
Xbox game controller right bumper button maps to SDL right shoulder button.
|
||||
</constant>
|
||||
<constant name="JOY_BUTTON_MAX" value="36" enum="JoyButtonList">
|
||||
The maximum number of game controller buttons.
|
||||
The maximum number of game controller buttons: Android supports up to 36 buttons.
|
||||
</constant>
|
||||
<constant name="JOY_INVALID_AXIS" value="-1" enum="JoyAxisList">
|
||||
<constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxisList">
|
||||
An invalid game controller axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_LEFT_X" value="0" enum="JoyAxisList">
|
||||
|
@ -2237,41 +2168,11 @@
|
|||
<constant name="JOY_AXIS_TRIGGER_RIGHT" value="5" enum="JoyAxisList">
|
||||
Game controller right trigger axis.
|
||||
</constant>
|
||||
<constant name="JOY_SDL_AXES" value="6" enum="JoyAxisList">
|
||||
<constant name="JOY_AXIS_SDL_MAX" value="6" enum="JoyAxisList">
|
||||
The number of SDL game controller axes.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_0_X" value="0" enum="JoyAxisList">
|
||||
Game controller joystick 0 x-axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_0_Y" value="1" enum="JoyAxisList">
|
||||
Game controller joystick 0 y-axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_1_X" value="2" enum="JoyAxisList">
|
||||
Game controller joystick 1 x-axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_1_Y" value="3" enum="JoyAxisList">
|
||||
Game controller joystick 1 y-axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_2_X" value="4" enum="JoyAxisList">
|
||||
Game controller joystick 2 x-axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_2_Y" value="5" enum="JoyAxisList">
|
||||
Game controller joystick 2 y-axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_3_X" value="6" enum="JoyAxisList">
|
||||
Game controller joystick 3 x-axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_3_Y" value="7" enum="JoyAxisList">
|
||||
Game controller joystick 3 y-axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_4_X" value="8" enum="JoyAxisList">
|
||||
Game controller joystick 4 x-axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_4_Y" value="9" enum="JoyAxisList">
|
||||
Game controller joystick 4 y-axis.
|
||||
</constant>
|
||||
<constant name="JOY_AXIS_MAX" value="10" enum="JoyAxisList">
|
||||
The maximum number of game controller axes.
|
||||
The maximum number of game controller axes: OpenVR supports up to 5 Joysticks making a total of 10 axes.
|
||||
</constant>
|
||||
<constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MidiMessageList">
|
||||
MIDI note OFF message.
|
||||
|
|
|
@ -35,37 +35,37 @@
|
|||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_scale.h"
|
||||
|
||||
static const char *_button_descriptions[JOY_SDL_BUTTONS] = {
|
||||
TTRC("Face Bottom, DualShock Cross, Xbox A, Nintendo B"),
|
||||
TTRC("Face Right, DualShock Circle, Xbox B, Nintendo A"),
|
||||
TTRC("Face Left, DualShock Square, Xbox X, Nintendo Y"),
|
||||
TTRC("Face Top, DualShock Triangle, Xbox Y, Nintendo X"),
|
||||
TTRC("DualShock Select, Xbox Back, Nintendo -"),
|
||||
TTRC("Home, DualShock PS, Guide"),
|
||||
static const char *_button_descriptions[JOY_BUTTON_SDL_MAX] = {
|
||||
TTRC("Bottom Action, Sony Cross, Xbox A, Nintendo B"),
|
||||
TTRC("Right Action, Sony Circle, Xbox B, Nintendo A"),
|
||||
TTRC("Left Action, Sony Square, Xbox X, Nintendo Y"),
|
||||
TTRC("Top Action, Sony Triangle, Xbox Y, Nintendo X"),
|
||||
TTRC("Back, Sony Select, Xbox Back, Nintendo -"),
|
||||
TTRC("Guide, Sony PS, Xbox Home"),
|
||||
TTRC("Start, Nintendo +"),
|
||||
TTRC("Left Stick, DualShock L3, Xbox L/LS"),
|
||||
TTRC("Right Stick, DualShock R3, Xbox R/RS"),
|
||||
TTRC("Left Shoulder, DualShock L1, Xbox LB"),
|
||||
TTRC("Right Shoulder, DualShock R1, Xbox RB"),
|
||||
TTRC("D-Pad Up"),
|
||||
TTRC("D-Pad Down"),
|
||||
TTRC("D-Pad Left"),
|
||||
TTRC("D-Pad Right")
|
||||
TTRC("Left Stick, Sony L3, Xbox L/LS"),
|
||||
TTRC("Right Stick, Sony R3, Xbox R/RS"),
|
||||
TTRC("Left Shoulder, Sony L1, Xbox LB"),
|
||||
TTRC("Right Shoulder, Sony R1, Xbox RB"),
|
||||
TTRC("D-pad Up"),
|
||||
TTRC("D-pad Down"),
|
||||
TTRC("D-pad Left"),
|
||||
TTRC("D-pad Right"),
|
||||
};
|
||||
|
||||
static const char *_axis_descriptions[JOY_AXIS_MAX * 2] = {
|
||||
TTRC("Left Stick Left"),
|
||||
TTRC("Left Stick Right"),
|
||||
TTRC("Left Stick Up"),
|
||||
TTRC("Left Stick Down"),
|
||||
TTRC("Right Stick Left"),
|
||||
TTRC("Right Stick Right"),
|
||||
TTRC("Right Stick Up"),
|
||||
TTRC("Right Stick Down"),
|
||||
TTRC("Left Stick Left, Joystick 0 Left"),
|
||||
TTRC("Left Stick Right, Joystick 0 Right"),
|
||||
TTRC("Left Stick Up, Joystick 0 Up"),
|
||||
TTRC("Left Stick Down, Joystick 0 Down"),
|
||||
TTRC("Right Stick Left, Joystick 1 Left"),
|
||||
TTRC("Right Stick Right, Joystick 1 Right"),
|
||||
TTRC("Right Stick Up, Joystick 1 Up"),
|
||||
TTRC("Right Stick Down, Joystick 1 Down"),
|
||||
TTRC("Joystick 2 Left"),
|
||||
TTRC("Joystick 2 Right, Left Trigger, L2, LT"),
|
||||
TTRC("Left Trigger, L2, LT, Joystick 2 Right"),
|
||||
TTRC("Joystick 2 Up"),
|
||||
TTRC("Joystick 2 Down, Right Trigger, R2, RT"),
|
||||
TTRC("Right Trigger, R2, RT, Joystick 2 Down"),
|
||||
TTRC("Joystick 3 Left"),
|
||||
TTRC("Joystick 3 Right"),
|
||||
TTRC("Joystick 3 Up"),
|
||||
|
@ -503,7 +503,7 @@ void InputMapEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_event) {
|
|||
device_index->clear();
|
||||
for (int i = 0; i < JOY_BUTTON_MAX; i++) {
|
||||
String desc = TTR("Button") + " " + itos(i);
|
||||
if (i < JOY_SDL_BUTTONS) {
|
||||
if (i < JOY_BUTTON_SDL_MAX) {
|
||||
desc += " (" + TTR(_button_descriptions[i]) + ")";
|
||||
}
|
||||
device_index->add_item(desc);
|
||||
|
@ -717,7 +717,7 @@ void InputMapEditor::_update_actions() {
|
|||
const int idx = jb->get_button_index();
|
||||
String str = _get_device_string(jb->get_device()) + ", " +
|
||||
TTR("Button") + " " + itos(idx);
|
||||
if (idx >= 0 && idx < JOY_SDL_BUTTONS) {
|
||||
if (idx >= 0 && idx < JOY_BUTTON_SDL_MAX) {
|
||||
str += String() + " (" + TTR(_button_descriptions[jb->get_button_index()]) + ")";
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue