Merge pull request #2696 from AlexHolly/restart-feature-on-running
replay on play if already playing for scene and main + switch icon to…
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6a7ae77847
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@ -1740,8 +1740,10 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
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}
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play_button->set_pressed(false);
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play_button->set_icon(gui_base->get_icon("Play","EditorIcons"));
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//pause_button->set_pressed(false);
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play_scene_button->set_pressed(false);
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play_scene_button->set_icon(gui_base->get_icon("PlayScene","EditorIcons"));
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String current_filename;
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String run_filename;
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@ -1859,8 +1861,10 @@ void EditorNode::_run(bool p_current,const String& p_custom) {
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emit_signal("play_pressed");
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if (p_current) {
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play_scene_button->set_pressed(true);
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play_scene_button->set_icon(gui_base->get_icon("Reload","EditorIcons"));
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} else {
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play_button->set_pressed(true);
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play_button->set_icon(gui_base->get_icon("Reload","EditorIcons"));
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}
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_playing_edited=p_current;
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@ -2577,12 +2581,12 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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call_dialog->popup_centered_ratio();
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} break;
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case RUN_PLAY: {
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_menu_option_confirm(RUN_STOP,true);
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_run(false);
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} break;
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case RUN_PLAY_CUSTOM_SCENE: {
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_menu_option_confirm(RUN_STOP,true);
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quick_run->popup("PackedScene",true);
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quick_run->set_title("Quick Run Scene..");
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@ -2599,18 +2603,20 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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editor_run.stop();
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play_button->set_pressed(false);
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play_button->set_icon(gui_base->get_icon("Play","EditorIcons"));
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play_scene_button->set_pressed(false);
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play_scene_button->set_icon(gui_base->get_icon("PlayScene","EditorIcons"));
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//pause_button->set_pressed(false);
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emit_signal("stop_pressed");
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} break;
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case RUN_PLAY_SCENE: {
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_menu_option_confirm(RUN_STOP,true);
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_run(true);
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} break;
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case RUN_PLAY_NATIVE: {
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_menu_option_confirm(RUN_STOP,true);
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emit_signal("play_pressed");
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editor_run.run_native_notify();
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