expose EditorSpinSlider to GDScript
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@ -56,6 +56,7 @@
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#include "editor/editor_help.h"
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#include "editor/editor_help.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_spin_slider.h"
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#include "editor/editor_themes.h"
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#include "editor/editor_themes.h"
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#include "editor/import/editor_import_collada.h"
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#include "editor/import/editor_import_collada.h"
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#include "editor/import/editor_scene_importer_gltf.h"
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#include "editor/import/editor_scene_importer_gltf.h"
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@ -3558,6 +3559,7 @@ void EditorNode::register_editor_types() {
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ClassDB::register_class<AnimationTrackEditPlugin>();
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ClassDB::register_class<AnimationTrackEditPlugin>();
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ClassDB::register_class<ScriptCreateDialog>();
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ClassDB::register_class<ScriptCreateDialog>();
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ClassDB::register_class<EditorFeatureProfile>();
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ClassDB::register_class<EditorFeatureProfile>();
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ClassDB::register_class<EditorSpinSlider>();
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// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
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// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
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ClassDB::register_class<EditorScenePostImport>();
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ClassDB::register_class<EditorScenePostImport>();
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