Version 3.0.5-stable

This commit is contained in:
Hein-Pieter van Braam 2018-07-08 16:03:43 +02:00
parent 861d341dff
commit 6a88e22423
2 changed files with 17 additions and 1 deletions

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@ -4,6 +4,22 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
## [3.0.5] - 2016-07-08
### Added
- 'android_add_asset_dir('...') method to Android module gradle build config.
### Fixed
- Android exporter no longer writes unnecessary permissions to the exported APK.
- Segfault when quitting the editor.
- Debugger 'focus stealing' now works more reliably.
- Subresources are now always saved when saving a scene.
- WebAssembly: Supply proper CORS heards.
- Mono: Annotated signal loading in exported projects.
- Mono: Serveral fixes.
## [3.0.4] - 2018-06-23
### Added

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@ -3,5 +3,5 @@ name = "Godot Engine"
major = 3
minor = 0
patch = 5
status = "devel"
status = "stable"
module_config = ""