Restore ability to drag 'n' drop Mesh to Viewport

This commit is contained in:
Micky 2022-08-19 16:06:17 +02:00
parent 35cfaafda8
commit 6aa4c9c77a

View File

@ -4113,6 +4113,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
continue;
}
Ref<PackedScene> scn = res;
Ref<Mesh> mesh = res;
Ref<Material> mat = res;
Ref<Texture2D> tex = res;
if (scn.is_valid()) {
@ -4131,6 +4132,8 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
spatial_editor->set_preview_material(mat);
break;
} else if (mesh.is_valid()) {
// Let the mesh pass.
} else if (tex.is_valid()) {
Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);