Fixed error when duplicating a scene which has connection

Fixed error when duplicating a scene which has connection
This commit is contained in:
DualMatrix 2018-10-11 01:30:12 +02:00
parent cff89fc4e4
commit 6afedaa498
1 changed files with 1 additions and 1 deletions

View File

@ -2192,7 +2192,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if (p_copy->has_node(ptarget)) if (p_copy->has_node(ptarget))
copytarget = p_copy->get_node(ptarget); copytarget = p_copy->get_node(ptarget);
if (copy && copytarget) { if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags); copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
} }
} }