C#: Fix editor crashing without a message when .NET is not installed
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@ -271,7 +271,12 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
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load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer =
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initialize_hostfxr_for_config(get_data(config_path));
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ERR_FAIL_NULL_V(load_assembly_and_get_function_pointer, nullptr);
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if (load_assembly_and_get_function_pointer == nullptr) {
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// Show a message box to the user to make the problem explicit (and explain a potential crash).
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OS::get_singleton()->alert(TTR("Unable to load .NET runtime, no compatible version was found.\nAttempting to create/edit a project will lead to a crash.\n\nPlease install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/en-us/download and restart Godot."), TTR("Failed to load .NET runtime"));
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ERR_FAIL_V_MSG(nullptr, ".NET: Failed to load compatible .NET runtime");
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}
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r_runtime_initialized = true;
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@ -394,6 +399,9 @@ void GDMono::initialize() {
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ERR_FAIL_MSG(".NET: Failed to load hostfxr");
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}
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#else
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// Show a message box to the user to make the problem explicit (and explain a potential crash).
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OS::get_singleton()->alert(TTR("Unable to load .NET runtime, specifically hostfxr.\nAttempting to create/edit a project will lead to a crash.\n\nPlease install the .NET SDK 6.0 or later from https://dotnet.microsoft.com/en-us/download and restart Godot."), TTR("Failed to load .NET runtime"));
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ERR_FAIL_MSG(".NET: Failed to load hostfxr");
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#endif
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}
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