Don't reparent dragged node when non needed
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@ -1814,7 +1814,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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// Sort by tree order, so re-adding is easy.
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p_nodes.sort_custom<Node::Comparator>();
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editor_data->get_undo_redo()->create_action(TTR("Reparent Node"));
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editor_data->get_undo_redo()->create_action(TTR("Reparent Node"), UndoRedo::MERGE_DISABLE, p_nodes[0]);
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HashMap<Node *, NodePath> path_renames;
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Vector<StringName> former_names;
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@ -1835,14 +1835,17 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
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owners.push_back(E);
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}
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if (new_parent == node->get_parent() && node->get_index() < p_position_in_parent + ni) {
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bool same_parent = new_parent == node->get_parent();
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if (same_parent && node->get_index() < p_position_in_parent + ni) {
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inc--; // If the child will generate a gap when moved, adjust.
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}
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editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
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editor_data->get_undo_redo()->add_do_method(new_parent, "add_child", node, true);
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if (!same_parent) {
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editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
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editor_data->get_undo_redo()->add_do_method(new_parent, "add_child", node, true);
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}
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if (p_position_in_parent >= 0) {
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if (p_position_in_parent >= 0 || same_parent) {
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editor_data->get_undo_redo()->add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
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}
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