Script editor: Fix open dominant logic for language-specific external editors
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
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@ -2092,7 +2092,9 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
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Ref<Script> script = p_resource;
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// Don't open dominant script if using an external editor.
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const bool use_external_editor = EditorSettings::get_singleton()->get("text_editor/external/use_external_editor");
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const bool use_external_editor =
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EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") ||
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script->get_language()->overrides_external_editor();
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const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
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const bool should_open = (open_dominant && !use_external_editor) || !EditorNode::get_singleton()->is_changing_scene();
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@ -3001,7 +3003,9 @@ Array ScriptEditor::_get_open_script_editors() const {
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void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
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// Don't open dominant script if using an external editor.
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const bool use_external_editor = EditorSettings::get_singleton()->get("text_editor/external/use_external_editor");
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const bool use_external_editor =
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EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") ||
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p_script->get_language()->overrides_external_editor();
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const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
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if (open_dominant && !use_external_editor && p_script.is_valid()) {
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